Yes, the plan to escape from the undead turned out to be not very good. After fleeing from them, we ended up in the hands of the Orcs. We were led to their Dungeon by trolls, the very ones who captured the main character. Now we are in a dungeon. But the strange thing is that the guards hardly watch over us, which means there is a chance to escape. Hmm, Dacian and a few other people are nowhere to be seen; they must have already escaped. Well, now it's my turn.
*Gweddri walked through a narrow tunnel to the north* - Oh, guys, glad to see you x)
Dacian: We're glad to see you too, man.
Gweddri: So, what are we going to do, old man?
Dacian: What else? Of course, we're going to escape, but we need to go southwest, because there are fewer guards and it's easier to get through. It's a pity that there are only five of us; the others are somewhere in the south.
Gathering their courage, the brave five headed down the tunnel, which eventually led them to the throne room, where the Orcish leader was. At that moment, the other soldiers were discovered! They were in the torture chamber, and each of them had 1 HP. When the guards were distracted by the five, they decided to escape, but unfortunately, there was still a guard there. This brute could kill anyone with one hit, so there would be no way to avoid casualties. First, I blocked his path with a pikeman so that he wouldn't reach my important fighters. On the next turn, I sent two ogres to their deaths. They managed to hit the guard once each, after which they died. I entrusted the finishing blow to a footman, who was close to leveling up. He got it, thereby restoring his HP. I immediately put him in the passage so that some nasty creature wouldn't climb into the room and kill all my soldiers. Meanwhile, the five fought with the leader's guards, and then they started on the main villain. After clearing the room, the squad moved on, but the path was blocked again. This time, in addition to the Orcs, there were also two trolls, and that's really bad. Dividing the party and sending the mage around, the other four remained in the main tunnel. At that time, the prisoners from the torture chamber recovered a little and began to leave the room. They were immediately attacked by guards in the form of assassins (the first one was the same) and began to poison my footmen. But they were not the only ones interested in preventing anyone from escaping. The squad of Orcs and trolls that blocked the main passage also began to act. Someone, like, headed to help the guards, but then changed their mind. In general, all this chaos helped me. The fire mage killed a troll, and then an Orc, whom he met on the bypass path. The other four dealt with the remaining scum. And, of course, the tortured ones got rid of their guardians. In the end, we reached the exit and left this terrible place.
Screenshot #1
The beginning of the journey
Tok escaped from prison and met the guys.
Screenshot #2
Arrival in the throne room
Screenshot #3
Exhausted soldiers
Screenshot #4
The guard is killed; our man guards the passage
Screenshot #5
Battle with the leader
Screenshot #6
The path to freedom (the last enemies have already been killed; I didn't take a screenshot of them).
Ovaek leveled up, by the way.
P.S. Yes, the map is more difficult than the others.
At first, I thought it would be bad with five people, because only the Fire Mage and Dacian (a good healer) were effective. The main character is mediocre, maybe like a tank, Ovaek is generally a weakling, and slow; and the Javelin Thrower is also not very strong. I thought it would be better to level up a swordsman or a pikeman; they are stronger in melee combat. But no, the Thrower showed himself... in some moments, throwing helped, because almost no one could retaliate (because there is no ranged attack), so the guy remained healthy and could tank.