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Okay, fine, forget about MY strategy. I wanted to discuss which maps would be more interesting and why. Antimagic garrisons can really slow things down; it's like a quest where you need to bring, say, 20 Archangels to proceed. And at that moment, the entire open area BEFORE this quest becomes relevant. So, it turns out to be just grinding in one place to gather resources. I once created a map of this type, and it was heavily criticized.
If I have time in the future, I might rework this map and complete it in less than 23 days. Under normal circumstances, and not when a tournament is about to end.