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VOVLAD
It could be completed in 10 days if it weren't for your anti-magic garrison. I don't think that's fair. Setting up such garrisons and a large number of troops there. It's better to deploy more troops, but allow the use of magic.
The development pace was rapid until turn 1-1-6, meaning the first 6 days were incredibly fast for me. On turn 1-1-4, I capture the tower with Baton; on turn 1-1-5, I break through to the so-called Vladislav Ocean; and on turn 1-1-6, I reach and capture the necromancer Death. And yet, I had to break through an entire army of necromancers led by dragons... 100 liches. And I only had 17 of the remaining starting horses and swordsmen. This breakthrough was fantastically difficult, but I did it. Furthermore, if it weren't for the anti-magic garrison, I would have started my maneuvers and operations in the Inferno to eliminate DEVILA from turn 1-1-6, and other heroes would have tried to secure everything necessary in other locations. But the anti-magic garrison ruined all plans; it requires brute force, and after all the heroic breakthroughs, there is very little money left. There is also very little real time. Seeing that there were only a day and a half left until the end of the offline tournament, I stopped playing for speed in terms of heroic days and started playing for speed in terms of real time. :)
It could be completed in 10 days if it weren't for your anti-magic garrison. I don't think that's fair. Setting up such garrisons and a large number of troops there. It's better to deploy more troops, but allow the use of magic.
The development pace was rapid until turn 1-1-6, meaning the first 6 days were incredibly fast for me. On turn 1-1-4, I capture the tower with Baton; on turn 1-1-5, I break through to the so-called Vladislav Ocean; and on turn 1-1-6, I reach and capture the necromancer Death. And yet, I had to break through an entire army of necromancers led by dragons... 100 liches. And I only had 17 of the remaining starting horses and swordsmen. This breakthrough was fantastically difficult, but I did it. Furthermore, if it weren't for the anti-magic garrison, I would have started my maneuvers and operations in the Inferno to eliminate DEVILA from turn 1-1-6, and other heroes would have tried to secure everything necessary in other locations. But the anti-magic garrison ruined all plans; it requires brute force, and after all the heroic breakthroughs, there is very little money left. There is also very little real time. Seeing that there were only a day and a half left until the end of the offline tournament, I stopped playing for speed in terms of heroic days and started playing for speed in terms of real time. :)