Well... 2nd place, considering that all the main battles after day 6 (116) only occurred on February 17th for me... I knew beforehand that the map could be completed in approximately 20 days. By the way, if you change the antimagic garrison in the passage to Inferno lands to a regular one (even with the same troops), the map could be completed in about 10 days. That is, changing this specific location would make the map truly enjoyable, where a really skilled player could achieve a phenomenally fast result compared to others.
WHY was it necessary to make it specifically ANTIMAGIC?
I believe that on this map, the primary factor for victory and success should be based on the principle of who is more important and who sent their heroes to the right places, how skillfully they made moves with their heroes, built chains, and how accurately they divided their troops to solve various parallel tasks! How skillfully they were able to quickly overcome everything with small forces but effectively using magic! This indicator of a player's skill should be more important than simply accumulating troops! What did the antimagic garrison give us? A lot of troops, difficult to break through, and NO magic can be used! So, fellow offline players, you get a "tank"! The one who completes the map faster is not the one who got there the earliest, but the one who gathered more troops! I didn't think that success in offline mode should depend more on who buys more heroes, calculates everything accurately, develops them correctly, and reaches the points earlier, rather than who simply gathers more troops faster. To complete the picture, you could put another 1000 dragons in this antimagic garrison, but what would be the point? After all, having a large number of heroes usually means you have less money for buying troops and building. It's good that there are 5 million gold lying around – the one who gets there the fastest gets a great prize and a good opportunity. However, the antimagic garrison had the opposite effect – you can get there 4 days later, and it's not a big deal. Don't buy too many heroes, don't play skillfully, just gather enough troops as quickly as possible. And it doesn't matter if you arrive there later than a skilled player; you'll complete this garrison EARLIER if you played less skillfully and bought fewer heroes.
The thing is, a good player in Heroes, skillfully and effectively using magic, can win even when they have 10 times fewer troops than the computer-controlled heroes and monsters. Magic and its skillful use are the main feature of the Heroes game! Heroes would never have become so famous if it weren't for magic. But here, it turns out that you can't use magic in the antimagic garrison, and you can't even show off your heroic qualities, you can't even slow down the monsters. There's no room for maneuver! Until you have gathered enough troops, you have to slow down. The map is good in other respects, but the antimagic garrison completely ruined everything.
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