Skip to content

New interportal.

#264
Auto-translated
Mizrael
Game two, or that happens too.

Mizrael(blue, Castle, Valeska, Alkin) def Volland(red, Tower, Aine, Shakti) 2sm4d(3) 225

Roads are super fast, at the spawn there is an external dwelling of pokemons and a mercenary camp, Alkin arrived - I'm playing. On the second day I spread out to seven heroes, plenty of money at spawn, refugees are guarded by Troglodytes - freebies!
113 - Alkin is already at the stables, took a couple of camps +1 attack. Scouts found an external dwelling of horses at spawn, the guard is only a stack of Minotaurs...
114 - Dad hits a Pandora's Box behind Dwarves for +5000 gold, really don't want to break through Silver Pegasi to the swamp, so we give the cash to Valeska and lead her to the Dwarf Cottage, grabbing an external dwelling of swordsmen along the way.
115 - Dwarf Cottage 100-150, on grass... forget it for now, even if I break it I'll lose a lot there, and goodbye to the dream of the horse dwelling. Cash to Dad, he hits a rag camp for 1000 experience and 2 chests, got a Log.
116 - The refugee guard is right next to it, so I'll get more pokemons! I clear it, Troglodytes were probably sitting there, because I got a whole 14 pokemons. Breathed a sigh of relief and attacked the Mino camp, since besides the dwelling there was also an artifact lying there, so there are 6 stacks of 5 with upgrade: barely covered the archers with spearmen, bought a ballista and a first aid tent at the Factory, and off we go. Lured the Minotaurs down with the horses, fed the swordsmen to those running along the top - just so they don't reach the cover, in the end I lost all swordsmen, half the pokemons and the tent, excellent. The dwelling itself was easier, only the pokemons took a bit of a beating.
Week result: horses in the Citadel with the dwelling, plus a dwelling of swords, Dad stays the night at the stables.
121 - Alkin on just horses with a ballista gets through the Pegasi, the archers with pokemons go to Vale, the Dwarf Cottage is broken.
122 - secondary swamp, right under it a Dragon Fly Hive behind a horde of Eyes, Dad rushes to the Naga Bank, since Angels are planned by the end of the week.
123 - the horses wiped the bank, Valeska breaks through the portal and grabs the secondary dungeon... thoughts of a Town Portal crossed my mind, but along with the Angels it wasn't shaping up, so I dropped it. Dad on horses breaks through to the metro (to the treasure zone supposedly), and the archers go to Mullich to cut through two crypts.
126 - both crypts are killed, the cash goes by chain to the treasure zone, Mullich is dismissed (just got level 3). The next day a Pandora's Box gives 35 Battle Dwarves, with a small trade the Angels are built in the castle.
131 - another 35 Battle Dwarves from Pandora and a Dragon Fly Hive behind a horde of Minotaur Kings. Then I thought, what am I doing in this treasure zone if I already know from scouting the surface - the reds have no entrances to it. Decided to go full speed to the contested underground treasure zone. Cleaned up a couple of hives there, a Naga Bank, Sword +6 and ran into the opponent's scout, and even found an emptied Griffin Conservatory... considered it wise not to force contact, but to clear the grass treasure zone, since it was pretty big, and settled in the Castle on day 137 to start from the stables. Dad already has Log and Pathfinding, so I decided to enter the treasure zone through the swamp secondary, grabbed a hive along the way and broke through some portal. The portal turned out to be in the northern barbarian treasure zone and right behind it a Dragon Utopia, that was a lucky entry: Ring of Greater Cold and Shield of the Guardian, cleared what was nearby and Town Portal home for Archangels. Meanwhile, a gathering of reds started at the Griffin Conservatory... not good, but as long as they don't attack I rushed to the grass treasure zone. By the end of the week I spotted Dragon Utopia towers, clearly on grass, but the terrain is such that going around there is easier from the dungeon through the metro. On day 147 Alkin stays home again for the stables.
211 - Shakti breaks through the Griffin Conservatory and almost reaches the external stable, not much cash, but his stats are noticeably fatter than mine... After some thought I gather the cash and attack him in the field: I have first speed, but the Troglodyte has +3 speed total, which is bad, and his spell power is creepy - to avoid trouble I put Anti-Magic on the Archangels immediately and wait, Implosion flies and the brawl begins. In the end I chop down everything alive, they start summoning 100 elementals each, on grass speed 8 - how to hit them, no idea. Chopped the last stack of Golems and ran away, for some reason deciding Shakti would disappear from the map, naive :D Good thing I had leftover Rakshasa and Orcs from Pandora at home, something to build cash with. However, Shakti is persistent, attacks again - I really don't want to give him the Archangels, and another battle happens, as a result I lose my horses and the Rakshasa get hit hard, but the KZ and Wyverns at Shakti die too. I'm already glad I decided not to put all eggs in one basket: swordsmen are sitting at home, which I haven't bought almost since the start and added from the dwelling. Shakti seems to have cooled off, doesn't attack anymore - Alkin immediately runs to the grass treasure zone, where behind a horde of Minotaurs he finds the entire 4th level... Almost reach the Dragon Utopia, but I see Shakti charging again - from the cash 3 Wyverns and a handful of fairies, Town Portal home (no reason to give away the Archangel growth). The game by this point had been going on for who knows how many hours, I'm foggy and don't buy the swamp growth (almost 50 Lizardmen) and the Mage in the Citadel can't hold back Shakti's onslaught, who attacked even without mana! A few stacks of Lizardmen would have been enough to drive him away from there for good, but in the end he got the Lizardmen. The Refugees offered an Arch Devil! On day 217 Alkin manages to drag the cash to the swamp and Ciele takes him back, but I couldn't give her the cash for defense - there's a well under the shield and Shakti would just tear her to pieces, so I gave the meat to Alkin. Shakti meanwhile just took the swamp growth and fled straight to the grass treasure zone, where the Dragon Utopia towers were sticking out on the right - if I'd known those Utopias were long gone, I wouldn't have chased. As it is, a couple of days of pursuit and finally reaching the far right of the treasure zone I see THREE gutted Dragon Utopias (that's where his stats and magic came from), Shakti has control, I have nothing except Town Portal for transport, no Armageddon either, but one last hope remains for Armageddon - neither of us has cash anymore, and I have a surviving stack of 50+ swordsmen. It's already deep night and, stupidly missing the metro breakthrough on my spawn (didn't press end turn), I lose the Castle - Shakti gets the Archangels, things are completely hopeless, I portal Alkin to the dungeon and speed him up on the Arch Devil. Chances of victory are already minuscule, Shakti reaches the Dungeon on his turn and attacks. Right off the bat, Frenzy on the swordsmen and surround, first thought - it's a total pincer, time to surrender... But then I see the Archangels are split into 2 stacks of 2!, from the fat stuff only fifty Lizardmen... 2 AM, my head is barely working, couldn't even calculate the HP in my head, I gave up and opened the Windows calculator and see that even after Frenzy the swordsmen hold my Armageddon thanks to artifacts +3 hitpoints, and the Lizardmen need exactly 60 damage added for their stack to fall completely. The Arch Devil!!! it wasn't touched (apparently I wasn't the only one whose brain was asleep), I aimed 60-90, just what the doctor ordered, hit, and the fire rain on the battlefield turned into a rain of artifacts from Shakti onto Alkin. That's how this game was pulled off with such mega-prune :o.
First Naga in the Citadel, secondary Castle there +1000, and secondary dungeon, 8 heroes, lots of money, external market, 2 external dwellings of Serpents and one of Gargoyles, on grass there is an external dwelling of Angels 3 behind mages, checked the Griffin Conservatory in the snow - mini and on grass for 2-4 Angels, 2 Dragon Utopias are visible - one is mine 3 behind the castle, the other in the grass treasure zone 3 behind mountains
Week 2 - Naga upgrade, Griffin Conservatory - mini, drained the caps and 3 from anti-morale Necromancy in the medusaries, but it was all 3 from the start conceived to break into the Griffin Conservatory on grass, turned out to be for 3 Angels, where I completely drain all the Nagas, caps, Angel and other meat, leaving 34 Griffins, but in reserve I had about 50 Skeletons and in the Castle I upgraded the archers and finished the Griffins, then Shakti on Tactics took the external Angel dwelling, in the dungeon a portal and there too an Angel (total from all troops - 5 Angels), sent a scout hero into the underground treasure zone, but there's nothing
Week 3 we jointly cleared the common treasure zone, I got the Griffin Conservatory for 2 Angels, Shield +4 all behind Bone Dragons, Dragon Fly Hive for 8 Wyverns, built the lookout in the capital and spotted in the grass treasure zone 3 behind mountains another Dragon Utopia, in the capital guild level 4 and library - need to somehow fly to them
Week 4 - the guild had Armageddon and Summon Air Elementals - had to run far 3 behind the castle to take the home Dragon Utopia, gave a Cloak +2 speed and a level 5 hat, flew to the grass where I took a Pandora's Box for 30 Dendroid Guards and 2 more Dragon Utopias with Boots of Speed, Pendant of Speed, Sword+5 all Titan's Plate
Week 5 - after the battle with the opponent I was left completely without meat, the opponent still had a reserve
Week 6 - on day 223 I take position at the metro acceleration point on the opponent's spawn, the opponent couldn't see me through end turn because the metro wasn't broken through, on day 224 I captured the opponent's capital, upgraded 2 of my Angels and bought the opponent's Angels and now I have the advantage in army and stats, 225 - the opponent does Town Portal to the dungeon, I attack and after Frenzy (probably really wanted to play another game) having high speed on 4 Archangels, 20 Serpents and 4 upgraded Wyverns didn't even try to assume the opponent might have Armageddon and didn't pile on the fattest stack
Thanks for the game