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Game number two, or sometimes it happens too.

Mizrael(blue, Castle, Valeska, Alkin) def Volland(red, Tower, Aine, Shakti) 2sm4d(3) 225

Roads are super fast, on the respawn there's an external dwelling of pokemons and a mercenary camp, Alkin arrived - I'm playing. On day two I scattered into seven heroes, quite a lot of money on the respawn, refuges are actually guarded by Troglodytes - a breeze!
113 - Alkin is already at the stables, took a couple of camps +1 attack. Scouts found an external dwelling of horses on the respawn, the guard is just a stack of Minotaurs...
114 - dad hits a Pandora's Box behind the Dwarves for +5000 gold, really don't feel like breaking through Silver Pegasi to the swamp, so we give the main stack to Valeska and lead her to the Dwarf Cottage, meanwhile grabbing the external dwelling of swordsmen.
115 - Dwarf Cottage 100-150, on grass... forget it for now, even if I crack it I'll lose a lot there and goodbye then to the dream of the horse dwelling. Give the main stack to dad, he hits some rags for 1000 experience and 2 chests, gave a Log.
116 - the refuge guard is right on top, which means I'll get more pokemons!, I take it, seems Troglodytes were there, because they gave a whole 14 pokemons. Breathed a sigh of relief and attacked the Minotaurs, because besides the dwelling there was also an artifact lying there, so they were 6 stacks of 5 with an upgrade: somehow covered the archers with spearmen, bought a ballista and a tent at the Factory, and off we go. Lured the Minotaurs with horses to go down, sacrificed the swordsmen to those running on top - just so they wouldn't reach the cover, in the end gave up all the swords, half the pokemons and the tent, excellent. The dwelling itself was easier after that, only the pokemons took a little hit.
Week result: horses in the citadel with the dwelling, plus a dwelling of swords, dad sleeps at the stable.
121 - Alkin on just horses with a ballista gets through the Pegasi, the archers and pokemons go to Vale, the Dwarf Cottage is cracked.
122 - secondary swamp, right under it a Hive for a horde of Eyes, dad races to the Naga Bank, because angels are planned by the end of the week.
123 - the horses wiped the bank, Valeska breaks through the portal and grabs the secondary dungeon... thoughts about the Portal of Summoning flashed by, but together with the angels it wasn't working out, so I dropped it. Dad on horses breaks through to the metro (supposedly into the treasure zone), and the archers go to Mullich to cut down two crypts.
126 - both crypts are killed, the main stack goes through the chain into the treasure zone, Mullich is dismissed (just got level 3). The next day a Pandora's Box gives 35 Battle Dwarves, with a small trade angels are built in the castle.
131 - another 35 Battle Dwarves from a Pandora's Box and a Hive for a horde of G.Beasts. Then I thought, what am I doing in this treasure zone, if scouting the surface already tells me - the red player has no entrances to it. Decided to run full sail into the contested treasure zone underground. Cleaned up a couple of Hives there, a Naga Bank, a Sword +6 and ran into the opponent's scout, also found a gutted conservatory... considered it wise not to force a contact, but to clear the grass treasure zone, since it's quite large, and settled in Castle on 137 to start from the stables. Dad already has Log and Pathfinding, so I decided to enter the treasure zone through the swamp secondary, grabbed a Hive on the way and broke through some portal. The portal turned out to lead to the northern barb treasure zone and right behind it a Dragon Utopia, that was a lucky find: КЗ and the Sentinel's Shield, cleared what was nearby and Town Portal home for Archangels. Meanwhile, near the ГО, a gathering of reds started... not a good sign, but since they weren't attacking yet, I rushed to the grass treasure zone. By the end of the week I spotted Dragon Utopia towers, clearly on grass, but the terrain is such that going around there would be easier for me from the dungeon through the metro. On 147 Alkin stays home again for the stables.
211 - Shakti breaks through the ГО and falls a bit short of the external stable, not much of a main stack, but stats noticeably fatter than mine... After some thought, I gather the main stack and attack him in the field: I have first speed, but the Troglodyte has +3 speed total, which is bad, and my spell power - just in case I cast Anti-Magic on the Archangels and wait, Implosion flies and the brawl begins. In the end I cut down everything living, they start summoning piles of 100 each, on grass speed 8 - how to hit them, who knows. Finished off the last stack of Golems and ran away, for some reason thinking Shakti would disappear from the map, naive :D Good thing I had some Roc and Orc reserves from Pandora's Boxes at home, something to stack with. However, Shakti is persistent, attacks again - I really don't like the idea of giving him my Archangels, and another battle clash happens, resulting in my horses being taken and the Rocs taking heavy damage, Ko and Wyverns from Shakti also die. Already rejoicing that I decided not to put all eggs in one basket: swordsmen who hadn't been bought almost from the start and were added from the dwelling are sitting at home. Shakti seems to have cooled down, doesn't push anymore - Alkin immediately runs into the grass treasure zone, where behind a horde of Minotaurs he finds the entire 4th level... Almost reach the Dragon Utopia, but I see Shakti pushing through again - from the main stack 3 Wyverns and a bunch of pixies, Town Portal home (giving away Archangel growth is not beneficial). By this point the game had been going on for who knows how many hours, I'm zoning out and don't buy the swamp growth (nearly 50 Lizardmen), and the mage in the citadel can't hold off Shakti's onslaught, who attacked even without mana! enough stacks of lizards to chase him away from there for good, but in the end the lizards went to him. The refuge rolled out Archdevils! on 217 Alkin manages to drag the main stack to the swamp and Ciele takes him back, but I couldn't give her the main stack for defense - there's a well under Shamek's effect and Shakti would just tear her to pieces, so I gave the meat to Alkin. Shakti meanwhile just took the swamp growth and fled straight into the grass treasure zone, where the Dragon Utopia towers were sticking out on the right - if I knew those Dragon Utopias were long gone, I wouldn't have chased him. But as it was, a couple of days of chase and finally reaching the right edge of the treasure zone I see THREE gutted Dragon Utopias (that's where the stats and magic came from), Shakti has control, I have nothing except Town Portal for transport, no Explosion either, but there's one last hope for Armageddon - no one has a main stack anymore, and I have a surviving stack of 50+ swordsmen. It's already deep night and just by sleeping through the breakthrough of the metro on my own respawn (didn't press end turn), I lose the Castle - Shakti gets Archangels, things are really bleak, I Portal Alkin to the dungeon and speed him up on an Archdevil. Chances of victory are already negligible, Shakti on his turn reaches the Dungeon and attacks. Right off the bat, chain lightning on the swordsmen and encirclement, first thought - it's a complete pin, time to surrender.. But then I see the Archangels are split into 2 stacks of 2!, from the fat stuff only fifty lizards... 2 AM, my head is barely working, I couldn't even calculate hit points on the fly, gave up and opened the Windows calculator and see that the swordsmen, even after the chain lightning, hold up to my Armageddon thanks to +3 hit point artifacts, and the lizards need exactly 60 damage for their stack to fall completely. Archdevil!!! they didn't touch him (apparently I'm not the only one whose brain was asleep), I aimed 60-90, just what the doctor ordered, struck and the fire rain on the battlefield turned into a rain of artifacts from Shakti onto Alkin. That's how this game was pulled out with such a mega-prune :o.
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