I'm starting a series of reports on my games (the "towels" will be something else, get ready :)). So in the first game I scribbled myself Castle against Swamp and here is what happened:
Volland(blue, swamp, Tazar, Alkin) def Mizrael(red, castle, Valeska, Terrek), smk, 216
On the first day I broke a crypt with 5 vamps using archers that weren't upgraded yet; there is a cons, stable, Terrek arrived - I'm playing. Three forks on medium roads, there is room for maneuver at the start. 113 - Valeska pushed through the mud, money goes to Terrek who runs to other mud, ГО (scorpion horde) spotted. I sent swordsmen to Valeska, thinking this would be enough for the secondary dwelling, but not so - a pack of snipers on the road clearly explained: not now. Terrek meanwhile slipped through the mud along the road and entered the snows; it's not getting any easier... a Dragon Utopia and a couple of fat artifacts suggested that this road to the secondary dwelling hit a treasure zone and where I'll end up next is known only to some random person - turning back. On the fifth day, the last fork remained where one could still poke around - a lizard lot behind the crypt; for now I decided to bypass them and on day 7 the necro-secondary was captured, horses are at home in the Stronghold, Terrek has log. The blue scout is already sniffing around the necro - I'm building a smokehouse and putting "papa" there, speeding him up with horses. Meanwhile, the blues appeared from the other side too - near the ГО there is a passage through the adjacent area. With papa I break the crypts in the mud so the enemy doesn't get them; the small fry monitor the blue maneuvers from above. The blue scout popped out onto the mud that leads to the snipers - well, let him sniff around for now, the chain is already set and we'll nail him soon. I have three cons on two resps, it's time to cultivate them, but the hero is a bit weak. I drive off the blue with a mage using an arrow, papa levels up and scouts the arena. By the end of the week I finally pushed further into the snows and hit a lot of exhibitionists behind Pandora, take that. Speeded up Terrek before the cons, time to take it without options, plus offense was given. 131 - max cons, damn it! had to use my hated tactic with archers in the pocket; goodbye pokemons and half the horses. The home cons turned out both to be mini, pfft. Valeska with tactics pushes through the chain of "pipisochniki" and enters the metro, there is a Dragon Utopia. 134 - secondary dwelling dungeon, I start the battle for money for angels. Naga-bank, dwarf-place and medusa-place allow building them by the end of the week. 141 - speeding up papa before ГО and the next day he takes the blue capital; on the way an external dwelling of bulls is visible - all the one's money has been hauled out... By looking at the air I see there are no heroes nearby, everyone is in the treasure zone. Terrek runs to the Dragon Utopia and on 145 breaks a "trezhka": titan sword, helmet +6 to all, shield +5 and cuirass. 146 papa is home replenishing mana, angels became archangels. Built hydras in the swamp and sent a "loshek" on a hydra to the blue Inferno secondary; their boss stubbornly sniffs around in the treasure zone. Took the Inferno, but Alkin takes my dungeon (and nearby is a Dragon Utopia that I haven't taken yet...), I hope he won't try to check it - and so it goes - freshly bought "losheks" run past. I see control, I realize things are bad... in the end everything spilled into the finale, where after the blast on archangels everything became clear - I have nothing to oppose the cap of 5 (Terrek wasn't given earth at all, and there was no anti-magic).