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Can't sleep, thought I'd chat with someone :)KostyaN
The average move time from all the move times of everyone I've played with—what's "freaking ridiculous" about that, I don't get :confused:. Some people take 20-30 minutes on half the days of the first week—that's closer to "freaking ridiculous" :) . I don't get this hang-up about move time; you can play on unlimited at roughly the same speed as on 4-6, damn...
I'm comfortable playing when the opponent moves for 6-10 minutes, rarely up to 20 (I probably move about the same). Gives me time to think, have a smoke, grab a quick bite.. It's especially nice when the opponent moves and moves for about 10 minutes, then bam—a 3-4 minute move. You realize the guy isn't wasting your time; if there's nothing to do—he moves and passes it on. When it's 10-15 minutes and every other turn up to 20—it's uncomfortable. I understand you can do stuff during that time, especially on Jebus Cross and Nostalgia, but it's unpleasant to just sit and wait. Back in the day, when I used to play with Hermit often, I'd start the laundry during that time and manage to get it washed :D Volodya, no offense meant. When it's 2-4 minutes per move—that's also uncomfortable to play. First, I'm afraid to step away for a smoke. Second, you're already playing too relaxed, because it's unrealistic to make a decent move in 2-4 minutes imho. Either the guy has thrown the game and is skipping, or he's building the Capitol. Third, you almost feel ashamed of your own normal moves, and you wouldn't want your opponent to fall asleep...Hermit
Artyom, have you tried playing Mini-Nostalgia on 6 minutes?
And I have tried it. And it's fine, actually. You can't do everything you'd like, of course, so you need to be quicker and use the keyboard. I've played with Dariel, Van, and Scorpe. They take less than 10 minutes on SM, more on Nostalgia, every turn. And so do I. But set it to 8 minutes—personally, I'll be consistently moving for 20-30 minutesLider1
With a normal time limit (e.g., 4000+400), the timer in TE/TE-lite is a perfect thing.
I can't even get used to the clock in the corner of the screen, let alone TE-style limits :( Why don't they beep? I've got reflexes.. :o Kosta and I are playing today. Midway through week 1, my chain makes a return move from a secondary hero, trashing everything within reach along the way, and rakes in a ton of gold. I'm happy—cheap Citadel build with a buyout. My main at home gets the army with the gold, but I forgot to place the wood because it didn't beep :o So where does all that gold go now(( I couldn't bring myself to ask for a "redo"—5 cans found, practically jackpot. Kosta actually fell asleep on turn 122 :)
For those who like to think for a minute when 30 crossbowmen hit 20 fairies, it's certainly not great, or when you chase a horde of earth elementals with 2 flies and a ballista—that's also not great, but for normal gameplay it's more than enough!
Another huge plus is that on your battle turn, you won't go fry potatoes in the kitchen, which inherently makes you respect both your own time and your opponent's time.
Well, why immediately think of the bad stuff :) I'll keep quiet about the potatoes and fairies, I don't know who does that.. and about flies and the ballista—those situations happen, but rarely and without abuse. I don't remember pulling anything like that this year. But last year, I recall, in one game I had to use a LoH with a Butterfly and a Ballista to kill a horde of Zombies because I desperately needed some resource. I think I was playing with SpiriTT, and I was supposed to warn him.
Overall, long moves come either from a decent situation that needs to be executed, or when some Inferno emerges from the usual Inferno-like mess. Playing Inferno leads to interesting battles out of necessity—I came across some pictures that seem to be from a game with Tyoma too :)
And about unlimited, I agree with Pread: the time factor has to be there no matter what