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Tactics for Dungeon.

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#250
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Marmot
Creation, approach... that's understandable... times change, and so do players' beliefs... strategies are crumbling and being replaced by new ones... that's how it is... but you need to first learn and understand the modern approach in order to create your own... for clarity, let's take an example (I apologize in advance for the example from Warcraft, but it's still a game): in the past, players would start with an Orc by using a Farseer hero; now, they use a Blademaster (it's very simple). Versions change, gaming experience accumulates, counters are found, and strategies collapse... it's just difficult for a beginner to navigate the sea of development options... and then you can start creating

P.S. We're going off-topic again =):smile31:
P.P.S. If you have any developments in the field of tactics, I (and I'm sure others) would be happy to hear about them =). We're waiting.
Любишь кататься-люби и катайся
Быстро поедешь-тихо понесут
:smile42:
Драл,деру и буду драть:D

Я вернулся

Грядет война..держитесь,будет больно

Краткость-сестра таланта...она моя очень далекая :smile09: родственница

Гуси,гуси!-Гагага!-Вы курили?-Гыгыгы:smile08:
:smile45: