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Tactics for Dungeon.

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ces_137
Indeed, we seem to be stuck in a rut... I only found a couple of posts about tactics for playing as the Dungeon. It's obvious that you need to clear out hidden spots, crypts, and resource nodes, but I'm interested in something else: what tasks should you focus on during the first or second week (while building up your castle, for example)?
If you're interested in a standard build order for the first week, then the Dungeon is the most ambiguous city. It all comes down to the Summoning Portal and the hidden spots you find, as they significantly change your priorities. As a standard, you can go for Cats in the Citadel in the first week. But it's no secret that Manticores are weak for level 6, while Minotaurs are quite good for level 5. Therefore, Minotaurs in the Citadel are also excellent, and many strong players prefer Minotaurs to Manticores. And quite often, you'll find a couple of Troglodyte nests, in which case Troglodytes with a Pit in the Fortress give you a very powerful army for the 2nd week.
And if you're lucky enough to find a Red nest, then you might think: "Do I even need to build anything else?" :D Just kidding, of course, you still need to build up even when you're in a good position.
The main thing for the Dungeon is to have targets: Gnome villages, resource nodes, and Hive.
But that's important for all castles.
The first move for the Dungeon is to upgrade Troglodytes – a proven opening.
And after that, everything depends on the map layout.