Skip to content
User Avatar
#489
Auto-translated
Avern
StickyFingaz, you've unearthed quite a template! A real concrete monster. Although the idea was good, I think it would be nice to allow super dragons to be used in the final battles.
I wonder if anyone has played Clash of Dragons, what are your impressions?
I generated some... the scenes with "10 Azure lairs on one screen" are impressive. But it's not very clear what to spend them on... there isn't that much money on the map. And, of course, you have to play without taxes :).

In my opinion, it would be more reasonable not to create separate lairs for super dragons, but to spread them out across the map in small numbers. However, there is a problem: super dragon lairs can only be generated in areas without cities, so the template configuration will be not very obvious.

It's also not very clear how the author managed to achieve such a high frequency of neutral lair generation - there are 10 affiliations for 8 zones, which means that on average, less than 1 zone should be generated, but in reality, 2-3 are generated consistently.

Regarding the generation parameters, I think it's optimal to play XL without underground and with fast roads, just like Jebus. Because the linear arrangement of zones on XL+U can lead to very long roads in some layouts...