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#824
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Javdet
Javdet (red, Castle, Valya, Kyrre\Tirathor) def wariator (blue, Barbarian, Crag, Crag) 2sm4d3 147

Was surprised by my opponent's choice, since there was also swamp; we took the rest and off we went..
I played overly aggressively, because of which I was constantly on the edge. Lots of shooter blocks, and Mullich breaks through with archers, pikemen and gremlins into the metro with relatively small losses. There are marksmen there, I go in and bring swords on them as well. Come out with 1 sword, 7 pikemen and minus 3 marksmen - tolerable. I run further - there's a block with griffins. On the other end of the map I put Tirathor to open a passage for mages, around the respawn I build a chain to also grab the crypt for gold for cavalry. The crypt, as luck would have it, is maxed (2 out of 3 on the respawn are maxed - insane). I hit it with a sorceress with Intelligence and a scroll of Arrow - got lucky that the skeleton stack left my sword with 3 health, otherwise they'd probably have killed it. I come out with 17 marksmen out of 23, immediately buy 2 horses, and this pathetic army manages to hack through 18 mages with a grand stack, losing only 4 marksmen and 1 pikeman (Tirathor has advanced Tactics). I take Barbarian, there are birds, a Citadel home. The scout hero goes to scout the underground treasure zone - turns out it's lousy. 3 Griffin Conservatories are revealed and 2 pretty inconvenient Hives. No decent caches exist in nature, goblins don't count, so it's unclear what to go into the Griffin Conservatories with.
Water is offered to Kyrre, I decline; Earth is offered to Tirathor. I decide to level him in gnomes and medusas on week 2. As luck would have it, Earth is not Experted; well, I think I'll go a bit further and Expert it off the soldiers. There are 48 of them, and their morale took the lives of 2 horses, about a dozen marksmen, and some other stuff. Earth is Expert, LOL, just don't know what to do now. I decide to act as planned - I beat Tirathor, buy a spell book and check the Conservatory - 3rd level, risky, but I go in. Around 26 marksmen, 3 Champions, 5 Swordsmen, 12 dogs, 7 Griffins, 3 Roc-riders and about a dozen pikemen. RNG repaid the morale debt - the marksmen had morale for the first 3 rounds, sometimes with luck, and it got to the point where arrows ran out, but still 20 marksmen, 2 Champions and 3 Angels; I give Kyrre the go-ahead to check the 2nd Conservatory in the corner - it's a mini, gets taken.
Well, after that it's not very interesting - a Dragon Utopia with KZ in the treasure zone and on road 141, the paths of Tirathor and Kyrre diverged. Kyrre clears out the treasure zone down to zero, Tirathor with 3 silver mice and 9 Thunderbirds from secondary skills goes into another treasure zone, slowly gobbling up the manageable stuff.
146 Kyrre after stables with Boots and Gauntlets at speed on Archmagi in front of a GO. 11 Archmagi, 2.5 dozen geese and over a hundred marksmen capture 2 towns in one turn, followed by a capitulation.

Thanks for the game.
All correct! Thanks to Roman for the game! I also played on the edge, though at first that edge cut me down in the medusa lair where they critically froze everyone to death! After capturing the Necropolis, I decided to create a strike stack, transformed all the 1st and 2nd levels from Barbarian and Swamp towns! Everything's okay, but morale, damn it, is below rock bottom! Skeletons cut down Griffin stacks to death, but other types like geese and the rest of the army just take heavy losses! As a result, loss of tempo and I couldn't take three Dragon Utopias even though I got right next to them! And I would've taken them in principle without major losses (I checked later), but I think it wouldn't have helped!
:)
Каждое поражение-навоз успеха!Герои как жизнь: непредсказуемы как городская маршрутка ,капризны как наши женщины,увлекательны как рыбалка в период нереста ,коварны и отвратительны если мышкой движет слюнявый читер! всё в них есть и это.......

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