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Javdet (red, Castle, Valya, Kyrre\Tirathor) def wariator (blue, Barbarian, Crag, Crag) 2sm4d3 147
Was surprised by my opponent's choice, since there was also swamp; we took the rest and off we went..
I played overly aggressively, because of which I was constantly on the edge. Lots of shooter blocks, and Mullich breaks through with archers, pikemen and gremlins into the metro with relatively small losses. There are marksmen there, I go in and bring swords on them as well. Come out with 1 sword, 7 pikemen and minus 3 marksmen - tolerable. I run further - there's a block with griffins. On the other end of the map I put Tirathor to open a passage for mages, around the respawn I build a chain to also grab the crypt for gold for cavalry. The crypt, as luck would have it, is maxed (2 out of 3 on the respawn are maxed - insane). I hit it with a sorceress with Intelligence and a scroll of Arrow - got lucky that the skeleton stack left my sword with 3 health, otherwise they'd probably have killed it. I come out with 17 marksmen out of 23, immediately buy 2 horses, and this pathetic army manages to hack through 18 mages with a grand stack, losing only 4 marksmen and 1 pikeman (Tirathor has advanced Tactics). I take Barbarian, there are birds, a Citadel home. The scout hero goes to scout the underground treasure zone - turns out it's lousy. 3 Griffin Conservatories are revealed and 2 pretty inconvenient Hives. No decent caches exist in nature, goblins don't count, so it's unclear what to go into the Griffin Conservatories with.
Water is offered to Kyrre, I decline; Earth is offered to Tirathor. I decide to level him in gnomes and medusas on week 2. As luck would have it, Earth is not Experted; well, I think I'll go a bit further and Expert it off the soldiers. There are 48 of them, and their morale took the lives of 2 horses, about a dozen marksmen, and some other stuff. Earth is Expert, LOL, just don't know what to do now. I decide to act as planned - I beat Tirathor, buy a spell book and check the Conservatory - 3rd level, risky, but I go in. Around 26 marksmen, 3 Champions, 5 Swordsmen, 12 dogs, 7 Griffins, 3 Roc-riders and about a dozen pikemen. RNG repaid the morale debt - the marksmen had morale for the first 3 rounds, sometimes with luck, and it got to the point where arrows ran out, but still 20 marksmen, 2 Champions and 3 Angels; I give Kyrre the go-ahead to check the 2nd Conservatory in the corner - it's a mini, gets taken.
Well, after that it's not very interesting - a Dragon Utopia with KZ in the treasure zone and on road 141, the paths of Tirathor and Kyrre diverged. Kyrre clears out the treasure zone down to zero, Tirathor with 3 silver mice and 9 Thunderbirds from secondary skills goes into another treasure zone, slowly gobbling up the manageable stuff.
146 Kyrre after stables with Boots and Gauntlets at speed on Archmagi in front of a GO. 11 Archmagi, 2.5 dozen geese and over a hundred marksmen capture 2 towns in one turn, followed by a capitulation.
Thanks for the game.
:)
Каждое поражение-навоз успеха!Герои как жизнь: непредсказуемы как городская маршрутка ,капризны как наши женщины,увлекательны как рыбалка в период нереста ,коварны и отвратительны если мышкой движет слюнявый читер! всё в них есть и это.......
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