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I didn't update the executable. I guess I didn't explain it well. Already means that the available version can generate random maps based on any template. For example, take 2sm4d(3). Set a sufficiently large number in the Maximum Size field in rmg.txt (because this template is not designed for XXL maps; Minimum Size and Maximum Size define the sizes of the maps for which it was created). Simply increase the maximum size. The same operation can be performed with any other template. However, 2sm4d(3) will look bad on a 252 x 252 map. Therefore, I repeat, really large maps require really large templates. In addition, you need to set Castle Density to 1; otherwise, you won't always get one town at the start.