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FireToSky (red, Dungeon, Shakti, Grindan) def Joachim (blue, Castle,
Valessa, Dessa\Valessa), 8mm6, 214
Due to a couple of mistakes, the game dragged on for about 10 days, but overall, this is probably my most interesting game!
111 - 120 troglodytes, there's Grindan, near the town knowledge and spell upgrades, I reveal the Griffin Conservatory
112 - nearby external harpy dwelling, harpies are built, so harpy upgrade - there are 21 of them, and I plan to make Grindan in the packs,
despite Shakti getting the Log immediately
113 - the hero is still only level 3, but I break into the Griffin portal and reveal the dwarf dwelling
114 - Epic move! Grindan first takes the dwarf dwelling for 15, then I dive into the max-level dwarf dwelling without a griffin stack! I moved for about 20-30 minutes,
Mr. Joachim started to get worried:) thank god I get out of it, losing 12 harpies, 29 trogs due to ridiculous morale rolls
with full stacks :( But Grinya is level 6 with Expert Earth. The money earned is enough to hire 2 scouts, build the Red Tower +
still have 7k left oO
115 - I buy the Sulfur Man Kalid
117 - a village with crypts, I position Grinya with speed boost in front of 50-99 knights for a Pandora's Box. I free Gurney level 5 with
a ballista
Result: slots 1-6 in the citadel, 7 heroes
121 - I hit the swordsmen, in the Pandora there are 20 Vampire Lords!
122 - I fend off a Prayer scroll with fodder
123 - I break into the portal through a horde of Gog, I hit a crowd of Roc for the Necklace of Lightning Protection and a Forgetfulness scroll. I fend off
a Prayer scroll with fodder. Grinya, as if by magic, gets Water, after all the battles with Rocs, Gogs + with demons for
the library, Water becomes Expert. The fodder also gets Gloves of Haste (GoS). Gradually Grindan starts turning into
a strong Caster, as I intended. Stats 3-4-9-10, Wisdom, Water, Earth, Luck - all Expert.
124 - dwarf dwelling
125 - I break through with Grinya, take level 3 Griffin Conservatory
126 - I fight with fodder, Grindan with speed boost on the harpies before heading out into the open. Out of nowhere, brown
Nekla appears, attacks Grinya - I flee
127 - While Nekla is around, I fend off a Warrior's Tomb with homeless heroes, there's a red sword +6
Result: still slots 1-6 in the citadel, 2 villages with crypts, Grinya 9-5-9-11
131 - I capture the Brown Tower. Brown gets wrecked)
132 - I hit a horde of Gold Golems, Veeeeery stupidly lose an angel by accidentally attacking with the wrong stack :( they give a
scroll of Earthquake and an Air Balloon, Grinya breaks through to the capital and stays there for the night
133 - I set up GM4 - there's Bolt, Gate, ANTI-MAGIC and ta-da-da ARMAGEDDON! Only later did I realize the beauty of Armageddon, at first I wasn't even particularly happy. But then, thinking it over, I start sending Mages to the experience rock hoping for Proficiency in Wisdom + spell and knowledge upgrades + realizing that Anti-Magic on angels and Armageddon would be fun!
134 - we have 2 Kamikazes with Armageddon: Deemer with 6 spells and Darkstorn with 4 (but he turned out to be a poor kamikaze, because Armageddon requires 20+ mana, as it turns out).
135 - Grindan with the army ran out along the path to the blue swamp
136 - Grinya with speed boost on angels about two turns away from the enemy capital + I take the blue swamp
137 - I hit 4 Ghost Dragons with Grinya, take the +3 spell shirt, am one tile short of the +3 shield. I make a harsh mistake by not taking the external Efreeti dwelling, only realizing several turns later how useful their fire immunity would be. Then the opponent bursts in with Dessa, takes the shield and attacks! Dessa's army is 2-3 times stronger (early double-build from Pink). Dessa has Expert Slow, I cast Anti-Magic on 2 angels, after the shooting, 1 remains and on the next turn I cast Armageddon! Dessa has few troops left, so I buy a truce with 1 angel. Then Dessa attacks Deemer (!) with 1-1-1-1-1-1-1 harpies and Deemer does his dirty work, leaving an empty battlefield... The opponent swears silently.
141 - Grindan runs on the angel, again not paying attention to the external Efreeti dwelling (what a fool!)
142 - 3 steps from the capital with a semblance of an Army, the opponent has already gathered a weekly growth from 2 castles
143 - I attack the capital, Anti-Magic on the Angel, I endure... But in round 2, the towers (the bastards!) hit the angel and kill it!!! Now I swear silently, take out 4 horses with Bolt and buy a truce. I think about what to do next, the solution comes by itself: Orange Conf has been roaming near my spawn for several turns. That's it! Fire Elementals!
Nothing particularly interesting happened after that: Funny battles with Gurney's ballista. By the end of the week, I capture Conf and on 147, I stand one tile away from the stables
211 - I set up GM5 - there are Fire Elementals
211 - 213 - I fly around with the Fire Elementals (even stupidly without an upgrade - I spent resources on GM5)
214 - 2 tiles away from Vale - she has speed boost on angels, she flees into the darkness of the swamps.
215 - I reveal Vale with one fodder in the observatory, with a second fodder I give Grinya Gnolls, run off-road, then pass the Fire Elementals again and attack! Armageddon >> everyone, Vale buys a truce on an Angel, I Gate to a Necromancer village
216-217 - I run to the opponent's capital, set up camp there! Then the opponent surrenders...
Thank you for a very engaging game!
Valessa, Dessa\Valessa), 8mm6, 214
Due to a couple of mistakes, the game dragged on for about 10 days, but overall, this is probably my most interesting game!
111 - 120 troglodytes, there's Grindan, near the town knowledge and spell upgrades, I reveal the Griffin Conservatory
112 - nearby external harpy dwelling, harpies are built, so harpy upgrade - there are 21 of them, and I plan to make Grindan in the packs,
despite Shakti getting the Log immediately
113 - the hero is still only level 3, but I break into the Griffin portal and reveal the dwarf dwelling
114 - Epic move! Grindan first takes the dwarf dwelling for 15, then I dive into the max-level dwarf dwelling without a griffin stack! I moved for about 20-30 minutes,
Mr. Joachim started to get worried:) thank god I get out of it, losing 12 harpies, 29 trogs due to ridiculous morale rolls
with full stacks :( But Grinya is level 6 with Expert Earth. The money earned is enough to hire 2 scouts, build the Red Tower +
still have 7k left oO
115 - I buy the Sulfur Man Kalid
117 - a village with crypts, I position Grinya with speed boost in front of 50-99 knights for a Pandora's Box. I free Gurney level 5 with
a ballista
Result: slots 1-6 in the citadel, 7 heroes
121 - I hit the swordsmen, in the Pandora there are 20 Vampire Lords!
122 - I fend off a Prayer scroll with fodder
123 - I break into the portal through a horde of Gog, I hit a crowd of Roc for the Necklace of Lightning Protection and a Forgetfulness scroll. I fend off
a Prayer scroll with fodder. Grinya, as if by magic, gets Water, after all the battles with Rocs, Gogs + with demons for
the library, Water becomes Expert. The fodder also gets Gloves of Haste (GoS). Gradually Grindan starts turning into
a strong Caster, as I intended. Stats 3-4-9-10, Wisdom, Water, Earth, Luck - all Expert.
124 - dwarf dwelling
125 - I break through with Grinya, take level 3 Griffin Conservatory
126 - I fight with fodder, Grindan with speed boost on the harpies before heading out into the open. Out of nowhere, brown
Nekla appears, attacks Grinya - I flee
127 - While Nekla is around, I fend off a Warrior's Tomb with homeless heroes, there's a red sword +6
Result: still slots 1-6 in the citadel, 2 villages with crypts, Grinya 9-5-9-11
131 - I capture the Brown Tower. Brown gets wrecked)
132 - I hit a horde of Gold Golems, Veeeeery stupidly lose an angel by accidentally attacking with the wrong stack :( they give a
scroll of Earthquake and an Air Balloon, Grinya breaks through to the capital and stays there for the night
133 - I set up GM4 - there's Bolt, Gate, ANTI-MAGIC and ta-da-da ARMAGEDDON! Only later did I realize the beauty of Armageddon, at first I wasn't even particularly happy. But then, thinking it over, I start sending Mages to the experience rock hoping for Proficiency in Wisdom + spell and knowledge upgrades + realizing that Anti-Magic on angels and Armageddon would be fun!
134 - we have 2 Kamikazes with Armageddon: Deemer with 6 spells and Darkstorn with 4 (but he turned out to be a poor kamikaze, because Armageddon requires 20+ mana, as it turns out).
135 - Grindan with the army ran out along the path to the blue swamp
136 - Grinya with speed boost on angels about two turns away from the enemy capital + I take the blue swamp
137 - I hit 4 Ghost Dragons with Grinya, take the +3 spell shirt, am one tile short of the +3 shield. I make a harsh mistake by not taking the external Efreeti dwelling, only realizing several turns later how useful their fire immunity would be. Then the opponent bursts in with Dessa, takes the shield and attacks! Dessa's army is 2-3 times stronger (early double-build from Pink). Dessa has Expert Slow, I cast Anti-Magic on 2 angels, after the shooting, 1 remains and on the next turn I cast Armageddon! Dessa has few troops left, so I buy a truce with 1 angel. Then Dessa attacks Deemer (!) with 1-1-1-1-1-1-1 harpies and Deemer does his dirty work, leaving an empty battlefield... The opponent swears silently.
141 - Grindan runs on the angel, again not paying attention to the external Efreeti dwelling (what a fool!)
142 - 3 steps from the capital with a semblance of an Army, the opponent has already gathered a weekly growth from 2 castles
143 - I attack the capital, Anti-Magic on the Angel, I endure... But in round 2, the towers (the bastards!) hit the angel and kill it!!! Now I swear silently, take out 4 horses with Bolt and buy a truce. I think about what to do next, the solution comes by itself: Orange Conf has been roaming near my spawn for several turns. That's it! Fire Elementals!
Nothing particularly interesting happened after that: Funny battles with Gurney's ballista. By the end of the week, I capture Conf and on 147, I stand one tile away from the stables
211 - I set up GM5 - there are Fire Elementals
211 - 213 - I fly around with the Fire Elementals (even stupidly without an upgrade - I spent resources on GM5)
214 - 2 tiles away from Vale - she has speed boost on angels, she flees into the darkness of the swamps.
215 - I reveal Vale with one fodder in the observatory, with a second fodder I give Grinya Gnolls, run off-road, then pass the Fire Elementals again and attack! Armageddon >> everyone, Vale buys a truce on an Angel, I Gate to a Necromancer village
216-217 - I run to the opponent's capital, set up camp there! Then the opponent surrenders...
Thank you for a very engaging game!
szopa666: ban JC win game Keepo