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#274
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Okay... Another problem... How do I make an object (a peasant corpse) inactive? Meaning, so that it doesn't have a "skirt" and doesn't trigger a battle when approached. The idea is to use the scripting function SetObjectEnabled, but I can't figure it out... Can anyone provide an example of how this function should look, assuming the object's name is "1"? And also: How do I make a creature perform actions (like attacking or taking damage - atack00 and hit) multiple times? I'm using the function PlayObjectAnimation(, "hit", ONESHOT_STILL), but there's a problem: the monster on the global map either attacks once (hit) or stands completely still (Atack00)... Please explain what's wrong. I've just started working with scripts, and a lot is unclear. I read the beginner's manual, and... I was horrified 0_o Now I'm trying to figure it out through practice. Thanks in advance.

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