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This map features one of the common mistakes made by novice mapmakers. I call it: "We have nothing, but there are dragons everywhere." Beginners mistakenly believe that the difficulty of a map lies in a challenging (resource-poor and troop-less) start, and that the guards should be as strong as possible... At the start, you need to skip many turns to develop. As for the visual aspect, there are also significant flaws here (a lot of empty space, a mismatch between the landscape and the type of towns... etc.)
In my opinion, when creating a map, you need to consider three things:
1. Beauty (So that it is pleasant to look at)
2. Comfort (So that the map is not too stressful, but at the same time is interesting and makes you want to play it again)
3. Balance (Here it is important to find a golden mean. It should not be the case that the map can be completed quickly or that you have to skip a month to gather troops).