Red took a rest on 113 and started. As it turned out, they should have also taken 111.
Roads are ultra-fast. Kyrre brought 3 elves, right under the castle with a Griffin Conservatory and a lumber mill. On 111, I build elves, took a crypt with 5 vampires, a sawmill almost on the road, 4 heroes. On 112, I build grand elves, took a secondary hero Conflux, 5 heroes. On 113, I build a Mage Guild in Conflux, Kyrre buys a spell book — has Slow, takes another pre-max crypt, 5 heroes. On 114, another pre-max crypt. Meanwhile, Red is preparing for a mage rush; in their Mage Guild 2 they have both bolts, they charge through no-man's-land toward my secondary hero, which I haven't spotted yet. 115, I approach the guard for the secondary town. 116, Kyrre takes the lumber mill and, after breaking through to my secondary town, falls a couple of turns short of reaching Andra. Lucky that the scout heroes fell behind and couldn't intercept Kyrre — the outcome of the game would have been different. On 117, Red surrendered on their turn, although, in my opinion, they had small chances.
Thanks for the game and the experience.
Hello from ancient novice!
ЗЫ: Когда я свободен для игры, в Асе у меня стоит состояние "Игры"-"Погоняем!", и я ищу Аськи с аналогичным состоянием.