Tell me, is it possible to create a portal that is active only for one side of the conflict? In particular, I need to create a demon that will appear from the portal (and be able to escape if necessary), but the knight will not be able to follow him and destroy him in his own fortress...
If this is possible, please tell me how.
As far as I know, the only way is to block the region >> SetRegionBlocked( "region name here", true, PLAYER_1 ); But if there is another way, it must be quite complicated.