Connection ErrorBad RequestSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
Alex_RStatistics
Registered:
Posts:1,739
#1401
Auto-translated
A question for those familiar with the generator and templates.
A slightly unusual situation with a Guardian in the Treasury has been generated on Jebus.
Take a look at the screenshots, and I can also attach the map if needed.
As far as I understand, there are 2 separate paths to the Treasury, which is quite normal for Jebus (I've even seen 3 paths).
So, one path, which is like an off-road trail, is guarded by Golden Dragons, but immediately after them is a group of Cavaliers guarding the Cloak of Renunciation and the Pandora's Box. The second path, which is a road leading to the Treasury, is guarded by Cyclops, but because the path is wide, it can be bypassed from below.
Question:If a player defeats the Dragons (as shown in the screenshot), but doesn't go through the Cavaliers, but bypasses them from below through the Cyclops, does this violate the rule about misplaced guards?
The rule is as follows:
FMG - Fight Missplaced Guards Players are obliged to fight neutral parties guarding: zone entrances, minerals (i.e. lying next to a windmill/bank etc.) and artifacts even with a way around is possible. Notice: If there are two guardians, defeating one of them (the choice is up to the player) is enough; In case the opponent defeated a zone guardian the player is free to pass as well; Players are not allowed to take the treasure first and then fight; If a neutral party is defending a mine only - the player is free to take resources lying around; The players are not allowed to pass if the game did not generate a neutral party at a zone entrance or if a mine guardian is guarding both the mine and entrance; If there are multiple entrances to a zone - the players may use those with their guardians defeated only.
"The bold phrase translates to:" if there are multiple paths to a zone, the player must use only the path where the guards have been defeated
P.S. If you download the map, don't forget to rename the extension from "doc" to "h3m"