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Playing on L-shaped maps.

#32
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I thought about it for a long time, you dirty player. Hello! Your statement that "online play is interesting because it showcases skill here and now; everything is done in one attempt!!" made me think. Even if the game is somewhat monotonous and much depends on chance (artifacts/hives, etc.), random cards are still limited. Right now, there's a tournament going on with fixed maps (which I'm actually playing in..., but probably won't finish... but that's not the point). These maps are specifically designed for online play and have been rebalanced. That's also interesting." However, I have a couple of objections. In particular, regarding the "one attempt" aspect. It's no secret that the outcome can vary, and it's impossible to play optimally in just one attempt. The "skill here and now" can be negated due to the variance in morale and luck. Someone mentioned an unsuccessful comparison with chess – it's very wrong. If I'm playing at a KMS level and you're at a second-class level, nothing will help you. At the same time, in Heroes, morale and luck at the right time and place can decide the match. And even if we were only talking about morale, a simple mini-con against maximum stats often affects the result. So where are the skills? Yes, getting max stats isn't always easy, but for extra-skilled players, it's as easy as pie. To summarize: despite all efforts to minimize the influence of external factors using templates, they still exist. A random event can bring down a super monster against a newbie. Added after 24 minutes Kash, especially for you /attachments/16618/ Play through the campaign ""The Magnificent Four," at least up to mission 3 (the rest are easier). I would appreciate daily saves. But you won't complete it. P.S. If you're good at chess, welcome - 226575498, let's discuss