Skip to content

Balance-2009

User Avatar
#158
Auto-translated
Well, with the right strategy (including restarting), you can still achieve a certain balance... especially with the Chinese rules, where a draw is one of the possible outcomes – if it doesn't work out, try to play for a draw, like in chess!)))))

Although, during our discussion, Vic and I had a suspicion that when the Chinese are reviewing the map generation, they reject layouts that, in addition to fitting the template's name, are also clearly unbalanced :D :D

Now, regarding the central area: going there to gain resources might be good according to the local rules, but with the Chinese rules, it's like a death sentence: they'll capture all the castles, kill all the weaklings, and without teleportation, you'll be guaranteed to lose almost 100% of the time before you can even walk there... ;)

And Vic is right about the map generation: in some scenarios, playing against a strong opponent is hopeless – even offline, with full knowledge of everything, it might not give you the same advantage as playing against an opponent who is playing blindly! :eek: :smile18:

In the reported game, I could have asked for help from the mage and the tower, in the rather slim hope of using fly and double-damage spells, which are not banned by the Chinese rules – and that's how I ended up at the Barbarian village! :smile34: And besides the poor starting position (for the first time when not playing at 200%, I couldn't place knights near the castle!!!)), even for the Guardian Order, which I managed to capture earlier (Vic was absolutely right not to force the game – it's not necessary for the balance), there was only one road to the Inferno village, which I had already captured off-road. I could have, in principle, not broken the double Guardian Order :D :D :D The entire road network remained with the opponent before his Guardian Order, and the roads are super-fast!

And regarding restarts – it's the same story: in the played game, I realized that the ambush was only on the 2nd day :(
When I took my 113th town, I just made the computer lag, but I hesitated for a long time... now I'll be smarter)))

As a result: the ability to play even on such a map is, in my opinion, not superfluous, and it is acquired only through practice – without it, you can't even assess the variance of the layouts with all the consequences :)
You can consider this as a fix (I wrote even earlier that balancing strategies are closer to fixes in some ways))) – well, and when it doesn't work out, it's like a fix that you've already lost on, but you have to keep going, especially since the draw option somehow helps... in the reported game, in addition to the general mess, there were also 2 unexpected things: the absence of roads to the light faction behind my Guardian Order and the opponent's teleportation, which he didn't fail to use :)

But thank you, Vic, for the long ordeal – in the next game, we'll try to minimize it :smile17:
"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"

(с) Roger Zelazny