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Balance-2009

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#155
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Playing one match in pairs is subjective, especially with such an unbalanced balance. :) Playing until two wins in pairs prolongs the tournament. If you want to play until one win, and this is a mutual agreement between the players, I cannot forbid you from doing so. The tournament was organized so that players could enjoy themselves; no one intends to turn the game into a tedious chore. As an organizer, my task is to ensure that the draw is completed on time, that the results of the matches are recorded in the table (after the report is confirmed), and so on. Of course, it's hard to say that I'm completely exhausted :D, but I hope you have no complaints about me. In defense of the "Balance" map – on the starting map, there is a native village, which, even with a sluggish game, allows you to reach the desert (for a map size L) by the third week, and then the main treasure (the guard of the main treasure is weaker than the guard in the desert). IMHO, this compensates for the poor starting positions. Plus, there are quite frequent good resource locations on the neighboring starting areas; I often find Necropolis resource locations (horses or liches). There is little money on the starting areas, that's true; you need to invest in the economy. But there is always little money, whether in Heroes of Might and Magic, Might and Magic, or in life. This is a property of money :) When exchanging armies, magic and a well-developed mage become particularly important. So, you shouldn't bury the "Balance" map; it's a good map, just different...:smile24: PS Well, if you're really tired, let's choose the winner by voting :D