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Basically, any strategy on any map works toward one goal—to win. But aren't you tired of the same old thing—in different variations, in a different sequence—the dwarf town, the conserve, Dragon Utopia? Occasionally diluted with Pandora's boxes, Naga banks, etc. And most players consider this "art" to be the pinnacle of skill. Isn't that just stupid? Breaking into the dwarf town while losing 0 troglodytes—is that mastery in your opinion? My foot. All random maps cover no more than 5% of hero diversity. And people fight over those 5%, it's sad....