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Balance-2009

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#149
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Your balance is shit :).

With the help of Therm, who tracked buggy generations, we somehow managed to start. Even considering that we decided to abandon restarts due to the lack of a road to the Griffin Conservatory, roughly a third of Therm's generations were still rejected.

But in general, this is a true lottery. The outcome of the game depends about 80-90% on what is placed around the castle. Tempo doesn't matter at all; you just need to carefully pick up God's Gifts and come measure yourself against the opponent.

Neighboring respawns are usually tight, with little to offer, only if you can pick up some gold or resources. Also, quite often, there are no other roads besides the village and the Griffin Conservatory.

So, although the size seems to be XL, there is no game — either they gave something tasty near the castle, or they didn't. There are no treads, nowhere to run, everywhere is poor territory, Griffin Conservatories and Hives almost never generate.

Even SM is many times more balanced and strategic.

1-0

P.S. There is a sensible thought. After the restart phase is over, give the save to a third party, and if the layouts are clearly unequal in strength, immediately award the victory. Because there's nothing to compensate for, and it's a waste of time for such a game.

P.P.S. I'm serious.