1. Which templates they would like to play on.
2. Which version they prefer.
3. Based on the version, we will need clear rules.
4. Miscellaneous... :D
My answers:
1. Templates: 2sm4d3-1, 2sm4d3-2, 2sm4d3-3. Experience from Ekaterinburg shows that games on these templates usually don't drag on. The locations are evenly distributed across the map (template model). And hopeless situations are not common.
If a decision is made to have the judges preview the map beforehand (who, of course, cannot be participants in the Championship), then "hopeless" setups (where this is obvious "at a glance") should not be allowed to be played.
2. TE-Lite. (I would ask knowledgeable people to list the main differences from the classic SoD, because I have been playing only TE-Full with the Ekaterinburg rules for a long time).
3. If there is no judge's pre-screening of the map (and even if there is, they might miss something), then we primarily need grounds for an objective restart. I would also like to separately emphasize the "Red Rush" (that is, in Ekaterinburg, we have a rule prohibiting Red from using the last increase in units when attacking an opponent on the first day of the week).