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Excellent balance template :).
We played according to the Chinese rules, and played for a whole 4 hours. During that time, we not only failed to start a new game, but we didn't even take a single subjective restart :).
Sometimes there's no road to the village, sometimes there's no road to the main town, and sometimes something else. We generated maps with L-U, L+U, and XL-U settings.
The structure of the template is specifically designed to exploit road network bugs; you couldn't come up with a better one. On the starting area, there are 2 road destinations (towns), but there are 3-4 exits – choose whichever road you like from the village to where you want to go.
And there are also options for the road to the main town – for example, you can go to a treasure, and then turn into the central zone, without entering the opponent's starting area. And it's good if he checks all the roads and spots such a trap. But what if he doesn't?
I'm starting to understand the Chinese players who use a third party to confirm that the map generation is bug-free.
I won't play this garbage again. You play the most awful templates, full of bugs and imbalances, and then brag about how hardcore you are, that you're not afraid to start with 10 gnolls and only one road to the main town. It's disgusting...