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4. When creating a map, consider the geographical location and its connection to the plot.
I don't entirely agree with the 4th rule.
:) Even like this? The topic author isn't urging people to create maps that are exact replicas of the world of Erathia. He's simply giving an example, saying that if you're going to base it on Erathia, you shouldn't, for instance, create deserts where they aren't supposed to be.
To prevent maps created by a random generator from being mistaken for original creations: remember that random maps are actually PSEUDO-random, as they are created based on a limited number of templates!
There's no need to reinvent the wheel. Everyone already knows this, which is why random maps are quite easy to recognize.