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Playing against the Necropolis on a large map can be difficult, sometimes impossible, and sometimes pointless, but there are Knights who can defeat even a superior Necropolis army. The key is the right hero build and development, and also agreeing on how to play in a standard game: i.e., with early rushes, mid-game rushes, hit-and-run tactics, or on a set schedule: here, you agree on which month or day you will meet... but in this case, the Necropolis has an advantage because its army grows not by the week, but by the turn!...
You're so confident that your Vampires will blind or even attack first: there's Lionheart, which allows the hero to move quickly and remove enchantments. There's also Antimagic + Genius; on a large map, you can get these, and then your Vampire plan will completely fail. They'll be hit by a counterattack, then the Knights will run and destroy two more stacks (or severely damage them). Don't jump to conclusions... in a long game, you can come up with ways to make the Knights a mega-unit that you'll hardly be able to neutralize so quickly!
There's the hero Laslo, who specializes in killing Necromancers; only Orson can stand against him (I think)... in the late game, Zealots hold up well, and their attack and defense stats are close to those of Paladins or Inquisitors, plus 20 weeks of training with archers... Antimagic on this unit + Teleport... (you think we won't find Antimagic in the late game? You're wrong; it's not as difficult as it seems)... and if we find another Fortress town, it will be even worse for the Necropolis!
Optimist! :smile24: :smile17: <-like this
You're so confident that your Vampires will blind or even attack first: there's Lionheart, which allows the hero to move quickly and remove enchantments. There's also Antimagic + Genius; on a large map, you can get these, and then your Vampire plan will completely fail. They'll be hit by a counterattack, then the Knights will run and destroy two more stacks (or severely damage them). Don't jump to conclusions... in a long game, you can come up with ways to make the Knights a mega-unit that you'll hardly be able to neutralize so quickly!
There's the hero Laslo, who specializes in killing Necromancers; only Orson can stand against him (I think)... in the late game, Zealots hold up well, and their attack and defense stats are close to those of Paladins or Inquisitors, plus 20 weeks of training with archers... Antimagic on this unit + Teleport... (you think we won't find Antimagic in the late game? You're wrong; it's not as difficult as it seems)... and if we find another Fortress town, it will be even worse for the Necropolis!
Optimist! :smile24: :smile17: <-like this
