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regular "Sergeant" tournament

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#151
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Mizrael(Dungeon, Shakti, Shakti) def NumOne(red, Castle, Valeska, Valeska)

A few restarts, spawned underground, decent number of Troglodytes, there's a Griffin Conservatory and Shackles on the respawn, I play. Managed to spread out across the respawn somehow, on the second day I also saw a Cloak of Velocity +2, bliss. 113 - found the GO, a horde of champions, on the other road a portal behind the butterflies, an external Minotaur dwelling is visible - a plan immediately formed to combine them with the portal. By the end of the week, I cleared all the money on the respawn, ended up placing the Minotaurs with the portal and buying them out, but without a Citadel (even left one unbought from the portal, skimped on resources after trading too much).
121 - Shakti, having gathered resources, breaks through to the surface behind the portal, immediately a stable and a crypt, plus Logistics - will be good for running.
122 - secondary Conflux, a scout runs into view and the entire respawn is laid out like on the palm of your hand, but almost nothing valuable. Shakti destroys another crypt, expert Logistics.
123 - the main hero ported home, upgraded to Harpy Hags (instead of upgrading, I planned to build a Mage Guild and replenish mana, but got distracted and upgraded the Harpies out of some panic). Scouts on the surface gather money.
124 - I marked it as "the day of great tension," after barging into a Griffin Conservatory with 40 in the stack... Shakti heroically handled it, spending all his mana (regretted three times that I hadn't built the Mage Guild a day earlier, 15 extra mana wouldn't have hurt) and crawled out of there with 4 Minotaurs... and 4 Angels :).
125 - a small Naga Bank and a couple of Dragon Fly Hives fell on the native respawn, got expert Earth magic, and even got Air! Scanned the entire map with Earth View, ended up very satisfied: out of all 4 treasure zones placed on the Jebus Cross map, only one without a penalty and it was right with me, the opponent got Snow, Swamp (there was a passage there for me too) and Barbarian - Valeska will have a hard time clearing them quickly.
126 - broke the guard on the Shackles, refilled the main hero's mana at the well, and prepared to dive into that very treasure zone without a penalty.
127 - Shakti spent the night in a stable on an Angel, while the scouts with resources broke through to the Swamp treasure zone (here, the previously purchased Korbac came in handy; it was decided to send him wandering through the swamp on his Fly). Built a Castle at home.
131 - invaded the underground treasure zone, immediately an external Dragon dwelling, cleared it with the main hero, didn't buy them out yet.
132 - found 3! Black Markets, cleared two, plus freed a native hero (drained almost all my mana killing the max-level LotS Naga with just Angels), however, the second one sold only junk, and in my frustration, I never even entered the first.
133 - Angel portal behind a quest pillar, Pandora's Box for Dimension Door, not great, but further on there are three Dragon Fly Hives, where I spent the night.
134 - the hives were gutted, Wyverns already at 34, for the remaining movement Shakti manages to hole up in a gold mine, upgraded there.
135 - the Gladius was taken from the Minotaurs, broke through to the surface (there, a red scout was seen in the view), a crypt there too, and scouts forward.
136 - red's secondary (ramp) was revealed, the main hero broke through a passage home, scouts prepare to break a couple of Dwarf Cottages.
137 - no attack followed, scouts successfully broke both Dwarf Cottages and returned resources closer to the main hero. Another scout ran as far as he could along the road, brought back a lot of info - an external Swordsman dwelling and a Griffin Conservatory, meaning Valeska has something to meet me with and rushing in blindly isn't worth it.
141 - doubled my mana and sent the main hero to the GO, my scout was squashed, but he managed to take out a couple of Griffins with the light faction.
142 - with Mass Slow, the double GO falls without issue, but I'm slightly short on movement to reach the Castle, shame. Shakti starts actively using Air View.
143 - no attack followed; instead, a scout hero evacuated the growth from the Castle, another scout hero breaks the chain with double growth of external Swordsman and Archer dwellings. However, the next in line was a buffed-up Mage, I bought him a few Manticores, plus chaff, and he kills the red scout. Since only the Manticore survived, and another scout hero with 7 Spearmen is grazing nearby, plus a Mage, I had to kill him with the main hero. I wasn't afraid to leave the Castle: it was already empty, and Air View said there were no heroes within reach (I think that Necromancer who was hauling resources from the Castle was dismissed, but I could be wrong).
144 - the maneuvers began. Shakti dug in at the Castle, donning the Shackles; the Mage with Manticores runs to red's Barbarian secondary, no heroes visible there and there's nothing to chase the Manticores away with.
145 - the opponent decided not to give up the Barbarian town for free, a Citadel appeared there and meat was bought up... Left Rissa with a couple of Wyverns and chaff to guard the Castle, while Shakti rushed to the Barbarian town, gave the resources to the Mage, and he convinced the secondary town to switch sides :). Boldly upgraded the main hero, since the reds weren't even close (Air View is a great thing).
146 - the end of the week approaches, so the main hero is back at the Castle on guard duty. Rissa with a couple of Dragons scours the surroundings.
147 - finally Vale appeared, hopped from somewhere to the well above the ramp, hmm Dimension Door is not good... However, Shakti already has Town Portal (built it at home) and the number of towns allows me to control the map quite decently. Positioned myself halfway between the Castle and the ramp with the resources.
211 - Vale made an interesting move: positioned herself between the capitals, Town Portal to the Castle, bought Angels and Horses, measured the distance and couldn't reach... No point in teleporting to the Castle again; plugging the metro was the second thought, but then I'd be giving up Dungeon growth, which is bad, so I had to teleport to the Dungeon, giving the Castle back, bought all the Archers while I was at it, no point in giving them away.
212 - the Castle is red again, Shakti, after buying the growth, plugs the metro between the capitals; Rissa trotted to the respawn of the other secondary (Inferno).
213 - I retake the Castle, continuing to monitor the opponent's maneuvers with Air View; Rissa scouts Inferno.
214 - scout hero battles began; the first to fall was a red Necromancer with 4 Harpy Hags, holed up a day's march from the Castle, killed by my native Mage with arrows and my native Troglodyte stack. Shakti almost reached the ramp, too bad - won't manage to upgrade; towards him from home come Cats and a Dragon.
215 - Rissa withstands an attack from a scout with 30 Harpy Hags thanks to Dragons, Offense, and Magic. The ramp is finally mine; Shakti races towards Inferno; a couple of noobs with Horses and Cats are grazing by the ramp.
216 - Vale shows up again, flying towards the native Castle... Shakti grabs Inferno, there we build +1 spell (strange, but for some reason opponents rarely build +1 items in towns, and for such a thing, giving 1000 is no big deal ;)) and Town Portal to the Castle.
217 - Valeska didn't attack the Castle, took Inferno instead. Scouts clear both Angel portals (turns out red had built Angels from 2 dwellings!), Shakti teleports to the ramp and plugs the metro from Inferno. Red can no longer save the Castle's growth, at least +4 Angels is coming my way.
221 - Valeska attacks Shakti in the portal... The Cloak of Velocity +2 gives me the first turn; Val has no Tactics - all forward, Mass Haste and we hit full force. In response, Implosion on the Minotaurs, Angels follow there, painful. We Blind the Angels, hit the rest, couldn't finish everything - another Implosion, the Wyverns took 1K damage. Finally, all stacks except the Angels are knocked out, and from the next round we start whittling them down together (our last Angel dispelled the retaliation), the opponent tries to flee, the Shackles prevent it, and he surrenders. Thanks for the game, it was interesting.
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