Skip to content

Round table

User Avatar
#1351
Auto-translated
Wlk777
The point is that, firstly, it's not always possible to kill a hit-and-run attacker even after they resist.
This is an argument in my favor.
Wlk777
It's always useful to preserve your troops, especially since hit-and-run attacks usually don't involve a hero with 20 ranged attack and only one troglodyte.
Of course, most often the main hero initiates the hit-and-run, and you can sacrifice all your troops for his survival... in more than 90% of games, losing the main hero means losing the game.
Wlk777
As a rule, the possibility of escaping is always provided, even in the second round.
So why are you against banning escaping in the first round? You're usually so cautious... or is this just a play on words?
Wlk777
No one goes for a guaranteed hit-and-run.
Speak for yourself.
Wlk777
Or, for example, I attacked a hero with a Fire Phoenix, and he had 3 separate angels. I cast Armageddon, and they resisted.
That means you got unlucky... next time, don't engage in risky maneuvers, although you said in the previous sentence that you always anticipate the possibility of escaping in the second round – but that didn't happen here; you're contradicting yourself.
Wlk777
Even simpler, I attacked a Cybele with an angel, and she had 200 ranged attack, but she resisted, and I didn't have haste, so the angel couldn't reach her. I don't understand why the defender gets such an advantage.
Attacking Cybele with just one angel is just noob behavior.
Wlk777
I don't understand why the rules should limit natural Gameplay:confused:
Because it's just as imbalanced as diplomacy, upgraded vampires, Conflux with all its upgrades, etc.
P.S. In my opinion, there are two options here:
- either provide strong protection against hit-and-run or don't ban it at all, because intermediate options won't eliminate the imbalance, and even with complete freedom for hit-and-run, the balance between melee and magic units could shift in an interesting direction.
You can catch a hit-and-run attacker with Shackles or Red Sphere, and no one prevents you from leveling up your own hit-and-run attacker. Ultimately, the player differs from the AI in that it's not so easy to hit-and-run against them.