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you are definitely wrong... You claim that for a defending hero, the ability to kill a hit-and-run attacker at the cost of losing some of their own troops is worse than preserving both? ... what is the logic behind your argument?
The logic is that, firstly, killing a hit-and-run attacker, even after resistance, is not always possible, but preserving troops is always beneficial, especially because hit-and-run attacks are usually not performed with a single unit and a low attack value. As a rule, the possibility of retreating is always considered, even in the second round; no one intentionally engages in a guaranteed hit-and-run. Or, as someone correctly pointed out, I attacked a hero with three separate angels using a Phoenix, cast Armageddon, and they resisted. Even simpler, I attacked a hero like Ciara with an angel, she had 200 attack, I had no haste, and the angel couldn't reach her. I don't understand why the defending hero gets such an advantage. I wasn't even planning to retreat initially, so why should the rules limit the natural gameplay:confused: