Skip to content
User Avatar
#366
Auto-translated
satur (blue, Swamp, Tazar, Tazar) def RiMpel2 (red, Citadel, Crag Hack, Crag Hack) 2sm4d(3) 136

My opponent took all the rest +1 was because of the GO on the roadless terrain, and we were off.
I immediately see that the draw is decent; a couple of moves from the castle there's a neutral stack of ducks behind the Dwarf Cottages, I take it on day 1 week 1 turn 1. Gold is scarce at first, but by the end I managed to get hydras at the Citadel. There's also a neutral stack of gnolls and flies (I didn't take it until the end of the game). 4 roads.
On day 2 week 1 turn 1, I break through two passes into the treasure zone, take a Dwarf Cottage for 20, and a scout runs for secondary skills. Week result: 3 secondary skills (2 Conflux, 1 Necro), 21-23 wyverns (I chickened out on 2 trees), not much money, but home 1-7 in the castle.
Near Conflux, I see a teleport into the treasure zone, break through; there are 8 phoenixes guarding a Spirit of Oppression. I drive about 60 jems and other resources into 4 marketplaces, buy it out, the Spirit is mine; losses are about one and a half to two dozen gnolls and lizardmen (tactics available). I break through into the second zone, take another Hive, total wyverns 39, and on day 3 week 1 turn 4, without leaving the spot, immediately a double Dragon Utopia. It gave a Gladius of Courage and a Tome of Water Magic (for expert water magic). I left the gnolls and basilisks.
On day 3 week 1 turn 5, I upgrade the ducks and the army is on the approach before the GO with the intention of having a snack at the Citadel on day 3 week 1 turn 6, but I feel something is off, so I split the flies. On his turn, my opponent takes the GO (lots of devils) and sees Tazar, grinning from ear to ear. I lost 5 wyverns.
Thanks for the game, low bow to the generator. ;)

Statistics

Welcome our newest member: Фёдор Фёдорович