Auto-translated
Mizrael (red, allrandom, Castle, Tyris, Tyris) def wowa (blue, allrandom, Stronghold, Gretchin, Gretchin), 137
Chinese rules again, the draw was interesting: Castle vs Stronghold, and even the starting heroes turned out well. Bows were built from the start, gathered 18 of them, which is already good. On the first day, I spread out well with 6 heroes; Tyris got Air magic right away. Two Griffin Conservatories under the castle gave a certain optimism, especially since a native dwelling is mandatory on the balance, which means extra pokemons. :)
113 - the village is captured, immediately a tavern and a fresh scout return the gold to the center of the carousel, which clears the resp, finding external dwellings of swords and pokemons.
114 - minor local skirmishes, the main hero prepares to break through to the neighboring resp, for which swordsmen are brought from home.
115 - swords from home + from the external dwelling are delivered; I break through the lot of gr. harpies for the portal, but on the other side are enchanters (I spat in annoyance, because the harpies bit the pokemons, and I could have not fought them at all)... I beat the guard of another zone: a pack of trolls.
116 - a Conflux village is recaptured; urgently need a lot of money for horses, so I have to first beat a stack of elves (fine, without an upgrade, but 40+), then a horde of harpies (also without an upgrade). Scouts found another external dwelling of pokemons - meaning they will definitely spawn at the start of the second conservatory.
117 - the scout also found an external dwelling of archers; weekly result: horses in the citadel, 2 external dwellings of pokemons, one each of swords and bows.
On the second week, I fed Tyris a chest for experience; expert Air - the guild gave Haste, only 1 Knowledge :cool:
123 - I wanted to break a dwarf dwelling with a scout, but it turned out to be a Throng dwelling, and the main hero was nearby... so I fed it to her, and there's the money for upgrading pokemons :).
124 - I leveled up before the first conservatory on guarding a swamp resp through a teleport; scouts with gold recaptured a village there.
125 - Calh takes an external dwelling of hydras, gold to the main hero, and she, with 5 mana for one Haste, breaks the level-2 conservatory. Tyris sits in the castle to replenish her pitiful 10 mana :D.
126 - the level-3 conservatory falls; the battle for money on the swamp resp begins; all heroes that could have run over and positioned themselves to clear everything they can in two days.
127 - dwarf dwelling + two Naga Banks (the day before there was a Medusa dwelling and a Crypt) = angels in the castle; the main hero manages to sit there too, to start the first day from the stables with full mana.
The third week was marked by a march into the sands (guard: a pack of grizzly bears), where there was nothing worthwhile, but a teleport to the opponent was found. Tyris convinced the Scorpid horde, but her meager mana reserves ran out there, and on the other side was a pack of Azure Dragons... no way, no way; I run away for 1000 experience, just enough for a level up, got Earth magic and couldn't refuse - a reflex :) A bit later I thought about it and, from the movement on the barbarian resp on the previous turn, realized the Azure Dragons could fall at any moment! And I had wasted money on building in castles... if anything, I won't even have enough to buy back. I split off single Marksmen and began to wait, hoping my intuition was wrong and Gretchin still had other plans for the reps, but my premonition was correct; I saw her beat the dragons and began to mentally prepare for battle, cursing myself for wasting the money.
Gretchin comes out of the portal, sees Tyris, and attacks; the fight is well described in Wowa's post, so there's no point in repeating it. We skirmished for a couple more days, but the delivery of Crushers and Griffins in addition to a large stack of Archers made defending the castle impossible. Thanks for the game.
P.S. A full VOD of the game was recorded; as soon as I voice it over, I'll upload it ;).
Chinese rules again, the draw was interesting: Castle vs Stronghold, and even the starting heroes turned out well. Bows were built from the start, gathered 18 of them, which is already good. On the first day, I spread out well with 6 heroes; Tyris got Air magic right away. Two Griffin Conservatories under the castle gave a certain optimism, especially since a native dwelling is mandatory on the balance, which means extra pokemons. :)
113 - the village is captured, immediately a tavern and a fresh scout return the gold to the center of the carousel, which clears the resp, finding external dwellings of swords and pokemons.
114 - minor local skirmishes, the main hero prepares to break through to the neighboring resp, for which swordsmen are brought from home.
115 - swords from home + from the external dwelling are delivered; I break through the lot of gr. harpies for the portal, but on the other side are enchanters (I spat in annoyance, because the harpies bit the pokemons, and I could have not fought them at all)... I beat the guard of another zone: a pack of trolls.
116 - a Conflux village is recaptured; urgently need a lot of money for horses, so I have to first beat a stack of elves (fine, without an upgrade, but 40+), then a horde of harpies (also without an upgrade). Scouts found another external dwelling of pokemons - meaning they will definitely spawn at the start of the second conservatory.
117 - the scout also found an external dwelling of archers; weekly result: horses in the citadel, 2 external dwellings of pokemons, one each of swords and bows.
On the second week, I fed Tyris a chest for experience; expert Air - the guild gave Haste, only 1 Knowledge :cool:
123 - I wanted to break a dwarf dwelling with a scout, but it turned out to be a Throng dwelling, and the main hero was nearby... so I fed it to her, and there's the money for upgrading pokemons :).
124 - I leveled up before the first conservatory on guarding a swamp resp through a teleport; scouts with gold recaptured a village there.
125 - Calh takes an external dwelling of hydras, gold to the main hero, and she, with 5 mana for one Haste, breaks the level-2 conservatory. Tyris sits in the castle to replenish her pitiful 10 mana :D.
126 - the level-3 conservatory falls; the battle for money on the swamp resp begins; all heroes that could have run over and positioned themselves to clear everything they can in two days.
127 - dwarf dwelling + two Naga Banks (the day before there was a Medusa dwelling and a Crypt) = angels in the castle; the main hero manages to sit there too, to start the first day from the stables with full mana.
The third week was marked by a march into the sands (guard: a pack of grizzly bears), where there was nothing worthwhile, but a teleport to the opponent was found. Tyris convinced the Scorpid horde, but her meager mana reserves ran out there, and on the other side was a pack of Azure Dragons... no way, no way; I run away for 1000 experience, just enough for a level up, got Earth magic and couldn't refuse - a reflex :) A bit later I thought about it and, from the movement on the barbarian resp on the previous turn, realized the Azure Dragons could fall at any moment! And I had wasted money on building in castles... if anything, I won't even have enough to buy back. I split off single Marksmen and began to wait, hoping my intuition was wrong and Gretchin still had other plans for the reps, but my premonition was correct; I saw her beat the dragons and began to mentally prepare for battle, cursing myself for wasting the money.
Gretchin comes out of the portal, sees Tyris, and attacks; the fight is well described in Wowa's post, so there's no point in repeating it. We skirmished for a couple more days, but the delivery of Crushers and Griffins in addition to a large stack of Archers made defending the castle impossible. Thanks for the game.
P.S. A full VOD of the game was recorded; as soon as I voice it over, I'll upload it ;).