Skip to content

Sacred Haven of Debauchery

User Avatar
#19433
Auto-translated
So, here's my opinion on the RPGs you suggested: DAO - The graphics, animation, and character faces are top-notch. There are some well-developed moments and dialogues. Subjective point - there are a lot of battles and the difficulty is high. Hardcore players will enjoy it, but others might not. Minus - there aren't as many good dialogues as I would have liked, and there isn't a truly complex moral choice. There seemed to be a situation with the boy in Redcliffe, but even there, there is an "ideal" option. Although, no, I remember, there is the choice of the dwarf king - the only moment in the game where I actually thought about it. But still, the developers left a more "correct" option. NWN 2 (Ar suggested it, but I'll break it down) - the graphics are quite good, there are a few interesting features (Fortress, the court), and there are a LOT of races and classes (especially classes!). You can really spend a lot of time thinking about builds and just choosing the right option. Subjective points - the battles are quite easy. If you don't patch the game, the battles will be much more difficult, but there will also be many more bugs. You can't just get free influence with companions by giving them gifts - you have to take them with you, and they might even have conflicting viewpoints. Minuses - the dialogues are poorly written. However, the situation changes in the expansion, especially with the companions, but the expansion is a different story. And finally, The Witcher *voice trembles with reverence*:
This is a true grimdark (unlike DAO). That is, the setting is quite dark, more reminiscent of the early Middle Ages than the beautiful and fair fantasy in the two games above. There are truly interesting and complex moral dilemmas, and there are many more of them than the "pseudo-dilemmas" in the other two games. Good dialogues. Good Russian localization - you can listen to Geralt's voice for hours. Those who like simple and straightforward battles can choose an easy difficulty level, and those who want a challenge can choose a high difficulty level. Numerous preparations before the battle (applying oil to the sword, sharpening the blade, preparing and using potions) are included. Subjective points - the girls here offer more than just quests. Some people found this annoying, as I remember, but since it's not mandatory, I don't know why it should be a problem. But still, let's include it here. The combat mechanics also don't appeal to everyone. Minuses - no, really, I can't think of any. Except maybe the lack of multi-page dialogues, but I don't remember seeing those anywhere else except in Kotor 2 (if we're talking about games that came out not so long ago). So, you could say there are no minuses.
Where do we go?
Where do we end up when we save the world?