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Sacred Haven of Debauchery

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#19417
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1. Magnificent plot.
A typical fantasy plot. A <great kingdom> is attacked by , in this case, creatures of darkness.
This is the foundation, of course.
As I said before, the dialogues and possible outcomes are well thought out.
Living characters in the style of NWN2.
The NPCs there are "dead." Whether it's the merchants in the cities or your allies in the camp. They stand motionless, and that's it :)
I was learning G.E.C.K. (the editor) for the third Fallout – in creating NPCs (I should note, this is quite difficult, although not even difficult, but rather too long and tedious :smile04:), there are special "packages," meaning you can breathe "life" into an NPC. He will eat at a certain time, go for walks, sleep, etc. :smile04: This is how at least the illusion of a "living NPC" will be created :)
Gorgeous graphics.
A debatable point. Facial animation, compared to other RPGs, is good, there's no arguing with that. But the textures of the world... no, it doesn't work.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария