2. My version of the rule's essence: start searching from the very first day (regarding disabling with an obelisk – I'm more against it; it's not worth immediately cutting and impoverishing the strategies...). It can be placed from a specific time ("X," for example, from the first day of the sixth week, i.e., from day 221 – I don't know exactly; this can be varied...). Let a scout run around with it, hiding in a corner, trembling, waiting for that hour – and maybe, by the way, the opponent figures this out and, being red, manages his turn 217 so that exactly on day 221, when it arrives, he can hit this treasure hunter and grab the Artifact... isn't that a game plot...?
2. My version of the rule's essence: start searching from the very first day (regarding disabling with an obelisk – I'm more against it; it's not worth immediately cutting and impoverishing the strategies...). It can be placed from a specific time ("X," for example, from the first day of the sixth week, i.e., from day 221 – I don't know exactly; this can be varied...). Let a scout run around with it, hiding in a corner, trembling, waiting for that hour – and maybe, by the way, the opponent figures this out and, being red, manages his turn 217 so that exactly on day 221, when it arrives, he can hit this treasure hunter and grab the Artifact... isn't that a game plot...?