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Reports on online games and their confirmations (Winter 2009-10 season).

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#272
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Tournament game on the portal.
Javdet (red, Castle, Vale, Tanth) def DubrovinPoll (blue, Fortress, Tazar, Tazar) 2sm4d3 146

Pasha picked all the rests, messing up two nice setups I had with Necropolis twice. In the last generation: Tanth, 3 Griffin Conservatories, 2 Sword merchant huts, 1 Horse merchant for Efreeti — fine. Everything was going well until I got the bright idea to attack the underground zone from the Elf side. They started shooting not at the anticipated mana drain, but at the freshly bought horses((( lost both horses, and that's without the upgraded stack((((. Once I got underground, I realized the sacrifices were in vain — a block of Mana Vortexes for a Morale artifact. I put off the horse merchant till week 2. I keep being dumb — I take 2 horses with a scout hero and run to collect resources, but the Troglodytes, with the help of my stupidity, the terrain, and Morale rolls, take out another horse; the second one barely survives with 30 HP. Apparently, the heroes overheated the laptop, which makes it even worse. In the Griffin Conservatory, the Minotaurs nibble another one to death, wtf(((((. After that, I started hitting Dendroids; as luck would have it, there were 49 of them with an upgrade, and I saved the Angel by sacrificing the last horse. I was already about to surrender. But by the end of week 2, Tanth finally assembled a stack of Skeletons and calmly built Angels, even if just at the Citadel, still nice.
Because of one stupid move, essentially a week stolen from my tempo(((
On week 3, I have to do what I should have done on week 2. I gathered a stack of Angels, built Mage Guild level 5 in a secondary town, finally captured that Morale artifact, while also doubling the mana in the secondary town (I was hoping more for Necropolis town, but Dungeon isn't bad either), a decent Dragon Utopia with КЗ. Taz takes the capital the next day with a decent army, but I've almost hauled everything out. A rendezvous with Taz isn't interesting — I head into my treasure zone — and there I got lucky: a maxed Dragon Utopia with Air magic. I recaptured the capital, felt like upgrading the Angels but barely scraped by on resources, run to the Griffin Conservatory, break the Titans for a Pandora's Box with Liches, Water magic got leveled up, and that's where the Swamp brothers caught up with me.
Tanth 14-9: Water, Earth, Attack expert, 600+ Skeletons, 15 Angels, 30 Crusaders, 12 Zealots, 20 Liches, 12 Horses, 47 Marksmen, and +3 Speed
Taz 21-12: Earth, Defense, Tactics expert, rest non-combat, 61 Greater Basilisks, 5 Angels, Serpents, 21 Mummies, 75 Wyvern Monarches, Hydra, Cloak of the Undead King.
The Speed artifact stashed from a previous battle with the scout hero decided the outcome. If Pasha hadn't been too lazy to go for the Red Orb, my Necromancer wouldn't have stood a chance.

Thanks for the game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.