We chose rests - seemed okay, but I was shocked by the huge and terrible respawn. 8 heroes on 112, split 2 guys across 2 roads after 4 and 3 days of travel respectively. Realized Turis had no choice but to be defeated and finish the week near home. The losers are performing unbelievable dance moves while fighting for resources and gold. With the help of chests, Turis levels up to 7 and on 121 a pandora with 40 marks.
On the 2nd day after a long road in the dunes, the swamp computer gifts an empty castle with uncollected growth. I finish it off and don't know what to do next - not a single cons, no Dragon Utopia, and only 3 minimal hives. The roads are so long that the losers skip turns while standing in a chain. I was already about to be defeated just to enter the stable at home, when lashpek spots a witch with scouting - and Turis had exactly 1 slot left for her (previously carelessly took a nave). I lose another 2 days, but at least something for speed.
We met in the center; I, with shackles, finished off the computer's Nilka, taking a +5 shield and some small things, and was about to take the pandora. And then wild luck made up for all the hardships during the game. Sorcha with moshn is only 3-4 cells short, I take the pandora - and there is 15k gold - amazing. I check stats in the tavern - Turis's are preferable, probably Sorcha isn't the main one. A very long chain of gr flies provides reinforcements. I attack and there's a surprise - +4 speed, and as it turned out, Sorcha didn't have artifacts equipped but native parameters, good leveling, and a book of water. He didn't even bother to set up his formation, relying on his tactics, and immediately clashed with my 172 marks. Numerical superiority and very timely morale for the marks won the day.
Thanks for the game.
Зима 2011-12.