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Mafia: general discussions.

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Try it yourself. There is a difference, and a significant one. Here, there will be a choice – to believe or not, and that's better than having no choice at all. Anyway, I won't insist: those who are interested can try playing a game where I will be the GM.

So, for the next game, I propose we use the reformulated rules I suggested regarding role revelation. Let's see in practice what comes of it, and then we'll decide based on the circumstances. A little later, Wedma will run a Mafia game in his own style – let's see that version too. Everything is learned through comparison.

Added 16 minutes ago
Wesker
* Let's scrap the rule about the "mandatory vote within twelve hours." It's not needed by anyone... and you understand that yourself.

As I see, everyone is against this rule. If no one objects within 24 hours, it will be permanently removed.
Wesker
* Role revelation. As Zubr said, Mafia is not just about solving clues (literally ;)). In other words, simply guessing clues is boring and uninteresting. What's much more important is the game itself from an intuitive point of view. That is, a "eloquent" Mafia member or serial killer will use all available means to make people follow him, to listen to him. This opens up new possibilities, new options. Because it's more interesting than just searching through wikis and seeing what this or that word in the newspaper means.

The ban on role revelation does not destroy the psychological aspect of the game – it forces people to act more cleverly. I am personally strongly against role revelations and obvious hints – only subtle and isolated ones.
Wesker
* The day should end as soon as the required number of votes is reached. Again, this expands the tactical side of the game. And I think it would be unfair if the Mafia carries out an excellent "setup" operation, everyone votes, and then someone comes along and ruins everything.

I'm even a little happy that there are disagreements on this point. And both sides are right in some ways.
By the way, I'm putting up for discussion the eternal inviolability of the day and night limits – perhaps, give the GM the ability to locally change them depending on the situation?
Wesker
* I am strongly against a blacklist. I remind you that everyone on the forum is "one of us," and this is completely unnecessary here. I would not want to see my friends, or God forbid :smile04: in some list of violators (also, you could think that rules are constantly being broken and there's complete chaos:smile04:)

Okay, a blacklist is not an option. But a method against offline players is still needed.

http://forum.heroesworld.ru/misc.php?do=whoposted&t=6672
Method for identifying offline players (12).

There was a fleeting idea – in the morning of days 2, 4, and 6, the GM would publish a list of those living players who have less than 5, 10, and 15 posts in the thread, respectively. If they do not reach the required number of posts during the game day, they will be modkilled. Of course, excluding cases where a player really cannot be online and warns the GM.

Наше оружие - неожиданность! Неожиданность и страх, страх и неожиданность - это два наших оружия! Плюс безжалостность - три наших оружия: страх, неожиданность и безжалостность! И ещё фанатичная преданность Папе - четвёртое! Наше оружие включает в себя... наше оружие включает в себя... страх, неожиданность... я сейчас!