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Regarding the executions:
Initially, the rule was that once a player reached the required number of votes, everyone would be sent to the gallows. However, with the sixth Mafia game, a 24-hour period was introduced to allow players to change their votes, as opinions can change drastically in just a couple of hours: someone might find a powerful artifact, and that could completely change the situation. So, in my opinion, nothing needs to be changed regarding the daytime phase – everything is already working well.
Regarding the rule about voting against oneself: it's an interesting rule, but it's often forgotten and ignored.
Regarding the rule about discussing the game with other players in private chats: this is something that can't be regulated, so it's up to the players' integrity.
Regarding the role reveal: I can't say anything about that.
Regarding Mafia 13: usually, the break between Mafia games is at least a week, but Mafia 12 was scheduled too soon. In my opinion, we need to give the players a break so they're more eager to play, and also to avoid burnout if the games are scheduled too close together. We're planning to start the next game next week. Ideally, registration will open on Tuesday or Monday. However, I'm concerned about the turnout on January 31st. In principle, we could consider those 24 hours as one day or do something else, as I'm worried about low participation. Art even suggested starting the game on January 3rd, but I think the players won't mind waiting a bit.
So, there's still time to develop the rules and come up with more balance suggestions.
Added after 37 seconds
Oh, yes, some changes were made to the roles, specifically, Vegtam's suggestion was taken into account, the description of the Rebel Soul was made clearer, and Paradise was slightly adjusted