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I was interested in Nura: replenishment and magic attack at the start, 100% damage without losing mobs on stone and wood (even if there are hunters or assassins, dryads, or gremlins there) (I checked that it's better to take light after summoning, or just forget about chaos and a lucky wizard). Maybe the ability completely loses its alternative in the late game, but a smooth start with 300% is better than Hafiz for me! Hafiz has machines, so we can safely learn two more magic schools and go into battle.
