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Mafia 13: Inanimate paradise
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Paradis inanimé
Long sommeil, lovée
Paradis abandonné
Sous la lune
Paradis artificiel
Délétère, moidélaissée
Et mourir d’être mortelle


Setting
Inanimate Paradise: a purgatory where the souls of sinners go for purification or until Judgment Day… Souls dwell in a city walled off from the parallel world by a wall of restless spirits, where they are forced to atone for their transgressions until some are taken by angels and others by demons
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Purgatory


Wraith



Also known as the harbinger of death, the wraith is a symbol of purgatory; having a dark past, he was unable to find peace, languishing for centuries in the city of the restless.
Abilities:
  • Face of the Doomed - double voice
NA: none
Aura: gray

One of Many



A colony of spirits imprisoned within a single doomed soul: their moans and cries carry far, and the desire to consume any entity different from them forces them to guard other souls against intruders.
Abilities:
  • Cursed Touch – anyone who kills One of Many will perish in terrible agony the following night.
NA:
  • Soul Absorption – protects a chosen player.
Aura: dark

Stitcher


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A mysterious creature that entered the city of the restless. Its powers are subject to the heart of the city and return stolen souls, "sewing them back to the city with threads of fate."
Abilities:
NA:
  • Return – returns a soul stolen on this night; if it visits a creature whose soul was not stolen: deprives them of NA for the following night.
Aura: gray
Banshee



Known as the mourner, an entity that warns of a coming abduction.
Abilities:
NA:
  • Pronouncement of Fate – grants 50% protection from abduction
Aura: gray
Doppelganger



A parasitic entity that tries on others' appearances.
Abilities:
NA:
  • Mimicry – assumes the role of the executed until the next execution
Aura: gray
Ghost


Numerous souls of sinners suffering from the weight of their sins while awaiting what is to come. The skin has been stripped from their bodies, leaving wounds not only in the soul but also imprinted on the shell.
Abilities:
NA:
Aura: gray

Kindred Souls
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Souls of sinners joined together by strong seams of auras.
Abilities:
  • Twins – if one kindred soul is killed, the other turns into a maniac seeking revenge on everyone.
NA:
  • Blood Rage – destruction of another's soul.
Aura: gray
Will-o'-the-Wisp
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The trace of a soul that once departed, captivating anyone with its hypnotic glow; only at dawn does its power fade.
Abilities:
NA:
  • Light of the Path – blocks a player's NA
Aura: light

Phantom



One of the spectral entities that appears from nowhere and vanishes, leaving only ectoplasm behind.
Abilities:
NA:
  • Secret Presence – checks a player's aura
Aura: gray
Poltergeist
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A restless spirit, a troublemaker wandering the nights of the city of the restless.
Abilities:
NA:
  • Night Traveler – follows a player; if the player is killed, he dies as well, thwarting the kill; if he follows a player whose NA is abduction, he himself is abducted.
Aura: gray

Paradise


Guardian Angel



An angel who oversaw souls during their life; after death, he tries to save them from the city of the restless.
Abilities:
NA:
  • Salvation – abducts a soul from the city of the restless into paradise
Aura: light
Archangel




A being woven from light; with its pure aura, it cleanses the soul, introducing it to goodness.
Abilities:
  • Light Aura – attracts demons, thereby increasing the likelihood of becoming their collateral victim
NA:
  • Ascension – releases a soul from the city of the restless; with a 50% probability, it turns them into a guardian angel, otherwise into a righteous soul; if NA is applied to a demonic being, it dies (ability used once every 2 days)
Aura: light

Seraph




An angel whose wings are woven from flame, bringing purifying fire to sinners.
Abilities:
  • Holy Fire – ignores protection
NA:
  • Purification – burns away sins with divine fire, ascending the soul to heaven
Aura: light

Righteous Soul



A soul that ascended to heaven thanks to the power of an archangel.
Abilities:
NA:
Aura: light

Hell

Soul Devourer



A demon of hell who harvests the souls of sinners.
Abilities:
NA:
  • Demonic Chain – steals a soul; with a 50% probability, it captures an additional soul chosen by the demon
Aura: dark

Archon



One of the great demons of hell who found a fine source of entertainment, known as tormenting the souls of sinners.
Abilities:
  • Archon's Power – 50% protection from abductions/attacks
NA:
  • Demonic Authority – steals a soul; with a 50% probability, it captures an additional soul chosen at random
Aura: dark

Hellspawn



A demon seeking souls for work in the sulfur mines of the deep Gorge.
Abilities:
NA:
  • Hellblade – abducts a soul
Aura: dark

World Wanderers


Rebellious Soul



A soul that made a pact with chaos, under which it is free but obligated to spread chaos.
Abilities:
  • Pact Bonds – 50% protection from abductions/attacks
NA:
  • Forces of Chaos – changes the victim of one of the mafia at its own discretion
Aura: light

Spirit of Vengeance



A spirit that destroys other souls due to the loss of a kindred soul.
Abilities:
NA:
  • Retribution – destruction of souls
Aura: dark

Oracle



The soul of a sage who, after death, gained the ability of foresight; alas, the oracle's predictions are only heeded after an abduction or murder has been committed.
Abilities:
  • NPC
NA:
  • Vision – additional clue
Aura: gray

NA Order
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1 Corruption by Rebellious Soul NA
2 Protection of One of Many
3 Doppelganger's turn
4 Will-o'-the-Wisp block
5 Phantom check
6 Banshee protection
7 Poltergeist's turn
8 Soul theft by Seraph
9 Soul theft by Soul Devourer
10 Soul theft by Archon
11 Archangel's turn
12 Soul theft by Guardian Angel
13 Kill by Spirit of Vengeance
14 Soul theft by Hellspawn
15 Soul return by Stitcher
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Purgatory
Wraith
One of Many
Stitcher
Banshee
Doppelganger
Ghost x4
Kindred Souls x2
Will-o'-the-Wisp
Phantom
Poltergeist
Paradise
Guardian Angel
Archangel
Seraph
Righteous Soul x0
Hell
Soul Devourer
Archon
Hellspawn
World Wanderers
Rebellious Soul
Spirit of Vengeance x0
Oracle (NPC)
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