Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
As they say, they were thinking about increasing the game's dynamics. They thought about it for a long time, a lot, and without success. :) Besides the missing auto-battle, constantly rotating the camera (searching for resources) and the inability to enter a building from any side other than the front won't speed up the game.
They wanted to make the game more epic... that's why they allowed the camera to be rotated, and also, in almost all 3D games, the camera needs to be rotated due to mountains and other high obstacles.