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I request the tournament organizers to speak out regarding what is happening.
By the way, as I recall, the tournament is not open, but closed. With all the resulting consequences.
Is this about the discussion of the results?
As I understand it, the following is written:
"It's like a game between two friends who are neighbors:
-Look how many points I scored on this map!
-That's nothing... Look how many I have!
-Wow! Well, I'm going to beat that record!"
Firelord suggested creating a separate thread so that the moderators wouldn't delete it. Nothing else has happened so far.
This means everyone decides for themselves how they participate in the tournament, etc.
Although on all other resources and Tournaments, discussion is indeed forbidden...
If there are specific requests from the organizers, I can moderate as well.
But first, let them change the tournament rules so people don't get offended that I'm doing this with their posts...
Added after 6 minutes
Everything is clear... Only, for some reason, not a single monster joined me.. I don't know how to do that yet :(
Does anyone want to try replaying the first map without monsters joining? :)
Try it! You'll have a lot of fun! :)
Well, what's the pleasure in it being 7 days instead of 5?
The first time I played that way, I even shot the demons; I was fine without them.
The game is for points, which means it's about speed...
If the task were like an arena tournament to gather an army for the final battle, then there would be interesting things on the map that you'd want to conquer.
But what is the point of this map for points?
And one last thing. The organizers promised to consider the players' wishes. Here are mine in brief:
1. If viewing the map in the editor is allowed in the tournament, then the map should be provided to all tournament participants along with the starting save (assuming that those who have SoD already have it is incorrect; I have both Breath of Death and Armageddon, but the standard maps were deleted long ago for being unfit!).
2. I suggest switching to playing for time instead of points. I think the Walkthrough results posted on the forum clearly show why this is necessary (the results with a difference of almost a week give the same result, and many, due to inexperience, are misled by playing for points and do not understand that the true task is to capture all castles and destroy the computer opponents as quickly as possible).
3. It is better to generate saves on Tournament Edition, and to play on this version as well. I will justify my opinion point by point:
· Firstly: it is possible to set absolute identity of settings with Breath of Death, i.e., remove all innovations, including hero ordering, etc.
· Secondly: the use of cheat codes can be completely forbidden. Then there will be no need to doubt whether a player scouted the map or not. Cheat codes are impossible, meaning the game is fair.
· Thirdly: the game will have the best balance, especially in magic. There will be no need to worry about whether a tournament participant "dug" for heroes or not – "cheater" heroes are changed, meaning there will be no need to prove that someone dug something in the tavern, etc. Everyone is simply on equal terms. (If one wants to play with familiar heroes, that can also be done, though I don't know why; I assumed they were too lazy to mess around in the editor)
· Fourthly: changing a single setting will prevent all monsters from joining; they will always be aggressive (this is specifically regarding the first quest; it will be interesting to play then, whereas otherwise, I didn't even have to build up).
· Fifthly: TE allows setting a specific time for both the game itself and for each turn. This would truly make it close to online (as was intended when your tournament was created).
· Sixthly: if the entire tournament is moved to TE, then when checking the player's final save, it can be verified whether they played on TE or not! A very important point for checking Fairness (unfortunately, this point is premature for now, as not everyone can afford to download WoG, without which TE cannot be installed, but it would be advisable for the future.)
· Seventhly: in TE, the +5 monster weeks and monster months have been removed; again, there will be no problem with straining for a necessary week or month and proving that it happened by chance.
· Eighthly: in TE options, without resorting to the map editor, you can forbid the appearance of overly powerful spells (for example, portal, fly, etc.), artifacts, and the ability to assemble sets (for example, the Undead King's cloak, which allows raising liches instead of skeletons). Very convenient and removes the need to set configurations on individual map objects.
· Ninthly: although perhaps I should have started with this, numerous game bugs have been removed! (I won't list those used for "cheating," I'll only mention the naga bank as an example, which now gives precious stones, as it should, in the Tower).
· Tenthly: what I started with. All specified TE settings will work even if you play on WoG or SoD – the game version problem will become obsolete! (The only thing I'm not entirely sure about is the timer...)
If TE doesn't suit you, at least install the full 4 Mb patch from heroesportal - the AI's stupidity simply kills the desire to play (for example, my AI pops out of the castle with a very weak army and tries to kill a hero with 20 archers, dying without killing a single one; do you really like such a game?)
If I haven't convinced you, explain to the people what is wrong with my suggestions.