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Town Points – Is development becoming too formulaic?
I voted for the first option because this is an unnecessary innovation that highlights the lack of balance in the game. The developers have taken the path of eliminating unnecessary options for maneuvering, in order to level the playing field between smart players and outright weak ones. To make the game appealing to everyone, to reduce the strategic element (what is the world coming to?? Only Civilization remains at the same level, which seems even higher thanks to the total simplification of the genre!!!), and to increase the amount of "action." You say the game will be longer than the third one. I DON'T BELIEVE IT!!! It will be the same. The time spent searching for treasures on the map will be compensated by the instant combat in the game, and you won't have to spend a long time thinking about what to build on a given day. In short, Nival