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"The Art of Strategy," a section for reports.

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#250
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Alex_R (blue Necropolis) lost to dmitrik (red Dungeon) 117
At first, the map generated in such a way that by turn 113, we were already competing for the same resources... then, on turn 111, we again competed for the same resources... the next generation was better, until I broke through the first adjacent zone, emerged from the portal, and found that everything was blocked by stones, and a Temple was placed in such a way that it was impossible to pass by... in short, a dead end right at the exit.
The map was generated again, and I broke through the Witch Hut, which provides logistics... great! But all the heroes were not rush-oriented, and I couldn't figure out how to develop them or who to make the main hero (Deidra (7), Lucretia (4), Naadir (3)). In the Ravenloft castle, they also suggested...
And here, the army was dwindling due to a lack of mana and constant losses. And near the mine, I got stuck; they didn't give me a single resource pile, so I had to build a market and even skip one day. I did sell 3 artifacts for money, and I had a lot of money... but just when I wanted to pick up the pace a bit, I suffered an unpleasant loss of 36 wolves... I could have bought a hero, but I was already not in the mood... I just couldn't figure out how to develop a hero and which one.
It was just bad luck... and that's it. I didn't want to torture myself or my opponent.
Thanks for the game!