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Mizrael(red, Tower, Aine, Dessa) def КостяN (Castle, Tyris, Tyris) 144
Roads are slow, no special goodies in sight, but Dessa showed up, decided to play. On the second day, native village, fed a couple of chests to dad. Then an external dwelling of genies was found (turned out to be the only one), two paths: on the road, a horde of dragonflies; off-road, a lot of demons or orcs. The external dwelling was captured by a scout, the genies took it upon themselves to lose morale and halve the gremlins. Punching power decreased, and the demons also whittled down the gremlins when breaking through to the wasteland. Day 6 - Necro village. End of the week: genies in the citadel with the external dwelling, two small villages.
122 - medusa dwelling, 6 per stack.
124 - unpleasant to fight the dragonfly horde, broke through Crusher to another wasteland, returned the treasury to the Necro area to capture mines.
125 - Dungeon village, perfect for a portal to the genies. End of the week: nagas in the castle.
131 - Capitol at home, dad runs to the Dwarf Cottage (few money-producing buildings were available, each one felt like a holiday :)).
132 - Master Genies delivered, Dwarf Cottage taken, Dessa runs at 11 speed.
133 - captured Necro with Fort, several Pandora's Boxes visible.
134 - Stables! And a Preserve found, we live.
135 - another Necro village, Naga Bank taken, 3 per stack, chain from home finally built (logistics heroes always run far away, by the time you catch up...)
136 - 3 angels in the pocket, Tyris popped up near the first Necro village. So I rush home, upgrade the genies, the nagas, and also school magic to level 2.
141 - Dessa a day's travel from home, Tyris also hurries home.
142 - dad on genies runs to the bugged passage to another wasteland through a mine, nagas and angels via the chain capture armor +1 all (no artifacts at all, only the starting +1 duration necklace dangling and that's it).
143 - armor captured, dad broke through, which turned out to be the treasure zone!!, but couldn't take anything there in time, as Tyris breaks through ГО from the desert and marches towards the capital.
144 - armor and nagas return home via the chain, from there I buy out everything and bring it to Dessa. On her turn, Tyris takes the capital and reaches dad, finale:
Dessa 9-6-7-36mana. Expert Wisdom, Logistics, Water, Air, Archery, Learning. 117 gremlins, 10 Naga Queens, 40+ gargoyles, 3 angels, 35 Master Genies, a bunch of golems and mages.
Tyris 11-11-4-34mana. Expert Leadership, Tactics, Archery, Offense, Logistics; Advanced Water, Basic Earth.
First turn for Tyris - a Lightning Bolt flies into the mages... Mass Haste in response, I shoot down the archers, angels and genies with wait slam into the wyverns and cavaliers. Round two - genies and angels are knocked back, a Lightning Bolt into the marksmen, and the gremlins with mages reduce them to 5 pieces :) Without archers, Tyris has no trumps left, and genies with wait are painful. Thanks for the game.
Roads are slow, no special goodies in sight, but Dessa showed up, decided to play. On the second day, native village, fed a couple of chests to dad. Then an external dwelling of genies was found (turned out to be the only one), two paths: on the road, a horde of dragonflies; off-road, a lot of demons or orcs. The external dwelling was captured by a scout, the genies took it upon themselves to lose morale and halve the gremlins. Punching power decreased, and the demons also whittled down the gremlins when breaking through to the wasteland. Day 6 - Necro village. End of the week: genies in the citadel with the external dwelling, two small villages.
122 - medusa dwelling, 6 per stack.
124 - unpleasant to fight the dragonfly horde, broke through Crusher to another wasteland, returned the treasury to the Necro area to capture mines.
125 - Dungeon village, perfect for a portal to the genies. End of the week: nagas in the castle.
131 - Capitol at home, dad runs to the Dwarf Cottage (few money-producing buildings were available, each one felt like a holiday :)).
132 - Master Genies delivered, Dwarf Cottage taken, Dessa runs at 11 speed.
133 - captured Necro with Fort, several Pandora's Boxes visible.
134 - Stables! And a Preserve found, we live.
135 - another Necro village, Naga Bank taken, 3 per stack, chain from home finally built (logistics heroes always run far away, by the time you catch up...)
136 - 3 angels in the pocket, Tyris popped up near the first Necro village. So I rush home, upgrade the genies, the nagas, and also school magic to level 2.
141 - Dessa a day's travel from home, Tyris also hurries home.
142 - dad on genies runs to the bugged passage to another wasteland through a mine, nagas and angels via the chain capture armor +1 all (no artifacts at all, only the starting +1 duration necklace dangling and that's it).
143 - armor captured, dad broke through, which turned out to be the treasure zone!!, but couldn't take anything there in time, as Tyris breaks through ГО from the desert and marches towards the capital.
144 - armor and nagas return home via the chain, from there I buy out everything and bring it to Dessa. On her turn, Tyris takes the capital and reaches dad, finale:
Dessa 9-6-7-36mana. Expert Wisdom, Logistics, Water, Air, Archery, Learning. 117 gremlins, 10 Naga Queens, 40+ gargoyles, 3 angels, 35 Master Genies, a bunch of golems and mages.
Tyris 11-11-4-34mana. Expert Leadership, Tactics, Archery, Offense, Logistics; Advanced Water, Basic Earth.
First turn for Tyris - a Lightning Bolt flies into the mages... Mass Haste in response, I shoot down the archers, angels and genies with wait slam into the wyverns and cavaliers. Round two - genies and angels are knocked back, a Lightning Bolt into the marksmen, and the gremlins with mages reduce them to 5 pieces :) Without archers, Tyris has no trumps left, and genies with wait are painful. Thanks for the game.