AliaSmehova (blue, Swamp, Tazar, Tazar) def. Scorp (red, Barbarian, Gurnisson, Gurnisson), 2sm4d(3), 144.
Thanks for the interesting battle!!
Confirmed
On turn 111, with Jabarkas (10 Orcs and 47 Goblin Wolves), I defeated 17 Gold Golems on the secondary town, leaving 7 and 27.
112, secondary town, because the main town is almost cleared, I'm fighting for gold on the secondary town (total of 4 heroes), I can see 2 more of my (on the way) secondary towns and both swamp towns.
113, I spotted boots for 20-49 Cerberuses, and Gurnisson headed to take back the outpost.
114, outpost: doesn't give anything useful, Hive and Shield, but for 10-19 Devils, Gurnisson heads towards the boots, and a chain is formed under it because the remaining army can't break through the guard.
115, Gurnisson has 4 Griffins and is at the boots in front of the portal to the Treasury (most likely, that's what happened), the opponent has 2 castles.
116, I bring 2 more Griffins and break through the portal, and there will be a block of Champions ((, retreat, remaining: swamp Treasury with a strong guard for the Hive and nothing else interesting, and 2 secondary towns, one of which the opponent has already captured (because it's unlikely that 4 swamp castles would have been generated).
116, Tazar breaks through the guard of the secondary town and is left with 1 Fly (a gift).
117, only Gurnisson (boots + stable) can reach Tazar, but unfortunately, he couldn't break through to reach Tazar later - only 1 spell and no Grand Hero (Unfortunately).
Then I send the army home and set up a Citadel for defense.
117, exchange: 1 Griffin for 4 Vivs.
122, scouts take back the chests, and Gurnisson takes the axe for 20-49 Griffins.
123, scouts spotted a Consul and Shield from which the Grand Hero left a few turns ago, so I head to the swamp to the opponent's secondary town.
124, I take the secondary town, but there's no money to buy a scout ((, remaining: 2 wood and 4 stone).
125, the scout sees another dead Consul scout and Tazar with 1-4 Angels and a pack of Basilisk, I can't reach Tazar, I only kill the scout.
125, Tazar transfers the Basilisks and is left with 1+1 Fly and 1-4 Angels, many people have asked why I didn't attack Tazar on my turn?
- I thought that both Consuls were mini and there were only 2 Angels!!!, and in the tavern, the opponent always had more money, so I figured there was a 100% chance of having 3000$ for a bribe, but it's harder to get these Angels through the swamp than to just buy them out on my turn at home, and speed was Tazar's main advantage (this is the main reason), (but it turned out that I was wrong and there were not 2, but 4 Angels, and there were only 2000$ for a bribe).
127, I break through to the secondary town towards the Nagabank and the path through the swamp to the opponent.
131, I eat the Nagabank and for some reason return from the swamp to speed up ((.
132, I break through to the opponent's town, but without a pass fight, even with boots, it's very slow.
133, I'm already near the road.
134, I take the capital, scout in the direction of the last castle: there are 2 heroes and all on Goblin Wolves, and I don't stay in the castle, but head further, I think Tazar won't reach me, and with the scouts, if I give them the whole army, 1+1+79 Wolves and 20 Griffins will be enough (Gurnisson 12 13 3 2).
135, I take the last castle, scouts see Tazar and a scout, but I can't reach Tazar with the main hero, another scout and I kill his scout, I see an outpost and a Hive - but that had to be generated like that)).
136, I take back the outpost, and the Hive is behind the rocks ((, and Tazar is already in it, from this outpost I also saw a nest of Griffins and headed towards it, because I can't catch Tazar anymore.
137, I see that there are no Angels in the army, only a pack of Vivs left, and now I'm vulnerable, I'm left with 1 Griffin (if I attack the red on day 7, then he won't be in the tavern on the first day, the hero disappears/dies), but for some reason Alex didn't attack with any scout.
141, I take the army and go towards the GO to maybe level up Earth, I'm attacked, and it turns out that the only thing that saved me in that game was Tazar, and it was in the Pandora, the entire 5th level!!!, a game that I gave away twice.
Both of us cheated in this game.
Thanks for the game!!!
P.S.: On my turn, I should have fired the scout, it's already the last minute, and there's also a trade to be done, I don't choose carefully, I grab the last scout, and on his last turns, wherever the horse was aimed, that's what he ate - and as a result, a VIOLATION of the rules, he visited the mill with a disabled guard (Wolves on the Barbarian, in such a hurry, he didn't even notice), but 4 resources were no longer decisive at that moment (135/136), and the game was lost, and I didn't even say anything. - Maybe this issue should be clarified in the rules (about the shifted guard of objects)?