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"Might vs. Magic"

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#354
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bRitvo4kA (blue, Stronghold, Gurnisson, Gurnisson) def Gomunguls (red, Tower, Solmir, Solmir), 2smd4(3), 142

After all rests were chosen, we started. The distribution was decent — slow roads, a huge respawn with an external market and two wolf caches, though practically without monetary buildings.

Week 1: 1,2,3,4,5 in the Castle; I'm pushing through the wilderness toward the swamp secondary town, sending a scout (Dragon) there with starting swamp creatures. Gurnisson is already an advanced logistician with basic pathfinding.

Week 2: On the way to the swamp secondary town, Dragon hit a block from a crowd of Vasya's on the artifact and was forced to return. Meanwhile, Gurnisson takes the gnome, gloves, and his own secondary town.

Week 3: Dragon breaks through to the swamp in another spot using gnolls from caches and finally reaches the secondary town. He develops it there and scales up by taking the gnome and crypt.
Gurnisson takes console 2, Loshki find boots with angels and ruhs and enter the hive — it turned out to be maxed; they pecked a couple of ruhs and an angel =(. He gives the angel to Gretchen, while he himself takes console 3 and 2 cyclops-spots and heads toward the hive near ГО. There I find a Dragon Utopia but decide not to take it — too many creatures. Solmir takes my hive and slowly moves toward the capital.

- Unexpectedly, Solmir breaks through ГО and catches me; money is at zero. He immediately hits with a chain-weapon and wipes out some ruhs and the ballista. A second chain would have been fatal. Gurnisson only has left to show his legs and scatter the remaining troops in all four directions. I buy myself out at the third town, bring up the rest of the army, and head into the underground treasure zone.

Week 4: I bring growth from the secondary town and enter the Dragon Utopia. It turned out to be maxed =(. The lack of armor told. To avoid losing the hero, I kill the golds and retreat. I immediately take growth from the capital, speed up in the stable, and approach the Dragon Utopia on my own respawn. I reject the offer for a draw. On the next turn, the opponent surrenders. In Dragon Utopia 2, which was taken by КЗ and boots of counteraction, combined with the stable, exp. log, boots and gloves, and doubled mana, ultra-mobility with full control of the map was achieved, leaving slow Solmir with ghostly chances of success.



Thanks for the game!
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