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Tournament organization.

#7
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Phoenix_1973
I think we can start discussing this now. The ability to play as a particular faction will come with practice, but what I consider especially important for Tournaments is the problem of cheating. It would be good if the release included an option to disable them before the start of a game, without the ability to enable them during the game (this exists in WoG). Please excuse my bluntness, but cheating in any form makes me want to punch someone in the face :mad:.
To organize a Tournament, the organizer needs to be at least a little better than others at mastering the 5 Heroes! Otherwise, tracking cheating becomes impossible. Unfortunately, cheating is also possible in WoG, and it is even harder to track. This is especially true now for online games. This can be hidden resources in maps or scripts. If in an offline game cheat codes are only needed for reconnaissance, and then no more cheats should be possible, then in online games it is difficult to even notice the cheats.
It is not yet clear what the situation is with the 5 Heroes, but judging by everything, there are no control ratios in the game again, at least not yet.
However, despite all this, people will play Heroes 5. And if so, then we need to hold Tournaments. But what kind, I don't know yet. Probably, first on Walkthroughs of standard maps, then online. Or maybe even straight to online.